Buildingclass for Church of Nativity

Pir Lan Tota

Warlord
Joined
Jan 28, 2008
Messages
276
Location
Manchester
Guys,

have been looking to add some random events to the founding of religions, to make them all have a bit of different flavor, for example:

Applies to Temple and Only if you have the "Main" Building, like the Church of Nativity for Christianity (you must own it, other christian factions dont get this)

- Christianity: +2 Espionage (Spanish Inquisition)
- Judism: +2 Commerce (reflecting Jews being forced into banking in Europe early on)
- Budism: +2 XP new units (Japanese discipline)
- Islam: +15% unit production (Willingness to join the Jihad for your religion)
- Hindo's: +1 hammer (cast system, people know whats expected)
- Toaism: +1 Happy face, being in balance with yourself
- Confused: +1 trade route (China Silk route)

However, I was looking for the buildingclass or name for the main building to trigger the events, but cant find them, anywhere. Not in Buildings, nor in Build (assumed might be in improvement like what workers do)

Does anyone know where I can find the info for these buildings and how I can use them as an event trigger?

Cheers,

Pir
 
You mean ... Shrines?...

BUILDINGCLASS_CHRISTIAN_SHRINE etc. ;)
 
OMFG /cry

I did a search on NAtivity on like all files couldnt find any real reference....and its so obvious :(

/cry
 
OMFG /cry
To make the failure complete, you missed the :cry: cry smiley :p
Other interesting smiles in that context could be the :eek: eek one.

I know the feeling though. If I have even the slightest issue with XML, I check the DLL code to see how the tags and stuff are handled. If I'm still stuck, the kind of problems I end up with is usually something like this. Way too simple for my mindset when I think I have an issue and it's something everybody seems to know instantly, except me :blush:
 
Back
Top Bottom