TowerWizard
Warlord
- Joined
- Aug 6, 2008
- Messages
- 274
This has probably been answered before, but a search gave me nothing. In the CIV4EraInfos.xml there are a lot of percentages listed:
<iStartPercent>0</iStartPercent>
<iGrowthPercent>100</iGrowthPercent>
<iTrainPercent>100</iTrainPercent>
<iConstructPercent>50</iConstructPercent>
<iCreatePercent>100</iCreatePercent>
<iResearchPercent>150</iResearchPercent>
<iTechCostModifier>0</iTechCostModifier>
<iBuildPercent>100</iBuildPercent>
<iImprovementPercent>100</iImprovementPercent>
<iGreatPeoplePercent>100</iGreatPeoplePercent>
<iCulturePercent>100</iCulturePercent>
Can someone explain what they modify? What is the difference between build-, construct- and createpercent? Does a lower percentage mean cheaper units/buildings/wonders etc.?
Btw, if I want to make all buildings in the game cheaper, while making all research more expencive, what is the most effective way of modding this?
<iStartPercent>0</iStartPercent>
<iGrowthPercent>100</iGrowthPercent>
<iTrainPercent>100</iTrainPercent>
<iConstructPercent>50</iConstructPercent>
<iCreatePercent>100</iCreatePercent>
<iResearchPercent>150</iResearchPercent>
<iTechCostModifier>0</iTechCostModifier>
<iBuildPercent>100</iBuildPercent>
<iImprovementPercent>100</iImprovementPercent>
<iGreatPeoplePercent>100</iGreatPeoplePercent>
<iCulturePercent>100</iCulturePercent>
Can someone explain what they modify? What is the difference between build-, construct- and createpercent? Does a lower percentage mean cheaper units/buildings/wonders etc.?
Btw, if I want to make all buildings in the game cheaper, while making all research more expencive, what is the most effective way of modding this?