frenzyfol
Chieftain
- Joined
- Oct 10, 2008
- Messages
- 68
No dynamically updating growth information in city when changing the tile citizens are working, until you select something else.
Cannot see when city culture tile will pop, or what tile it will choose to expand to
Escape should take you out of city tile screen, not to the menu screen
Housing capacity does not update from building tile improvements until turn is ticked over
1upt is annoying
AI doesnt expand at all. I had 5 cities on my first game, both AI had 1 and more than enough space, prince difficulty
Game plays slowly, mostly due to fiddly UI and 1upt
Sometimes cannot swap working tiles between cities
Beakers / Faith etc are not shown being produced in non worked and worked districts.
Minimap needs black for non found tiles. Difficult to discern where I havent searched
It's not always clear what tiles are being worked from outside the city view
It can be hard to identify hill terrain under forrest/jungle
tech outpaces production, at least in prince level
Cannot see when city culture tile will pop, or what tile it will choose to expand to
Escape should take you out of city tile screen, not to the menu screen
Housing capacity does not update from building tile improvements until turn is ticked over
1upt is annoying
AI doesnt expand at all. I had 5 cities on my first game, both AI had 1 and more than enough space, prince difficulty
Game plays slowly, mostly due to fiddly UI and 1upt
Sometimes cannot swap working tiles between cities
Beakers / Faith etc are not shown being produced in non worked and worked districts.
Minimap needs black for non found tiles. Difficult to discern where I havent searched
It's not always clear what tiles are being worked from outside the city view
It can be hard to identify hill terrain under forrest/jungle
tech outpaces production, at least in prince level