Hydromancerx
C2C Modder
Ok so while Civ5 was being discussed I came up with a bunch of ideas as well as bring up some old ideas. In short I will attempt to post them all in an organized way so they can hopefully make their way into AND (or add-on)
#Deathwind, I agree and what I was trying to suggest was that improvements grow over time but have a ceiling which requires a tech to get through. Or indeed many ceilings.
Residential (Homes)
Basically who has housing and who is homeless. It would work where improvements such as cottages or buildings in the city would give you more houses. The bigger your population the more houses it would require for you to build. If you population goes over the amount of houses you have then they will get angry, unhealthy and increasing crime.
Industrial (Jobs)
This would depend upon your population and commerce demand. It would work where improvements such as farms, mines, or buildings in the city (such as factories) would give your population jobs. The more population you have the more workers you would have to fill those jobs. The more workers the more production you would have and the more resources you could produce and move on to the commercial jobs. Note that the industrial jobs would convert natural resources into "goods" that the commercial jobs could use.
Commercial (Jobs)
Places to sell "goods" and make gold. This would depend upon how much population and how much "goods" your industrial jobs are producing. These would mainly be buildings (markets, offices, malls, etc) in the city however I could imagine something like a trading post improvement providing commercial jobs too. The more population you have the more commercial jobs you can fill and the more commercial jobs you can fill the more money you can make.
Spoiler :I have been thinking about unique techs and hidden techs. Perhaps you should have era specific techs that will disappear if you go to the next era. Thus players who streamline to the next era will not get all the benefits of that era.
As for hidden or civ specific I have some ideas for those such as ...
![]()
(Concept Drawing by Hydromancerx)
This would be an alternative timeline where the South American mega-fauna never went extinct and Inca and other South American civs domesticated ground sloths and terror birds to be their mounts since they don't have horses in South America.
Other ideas would be "Steam Punk" tech, "Da Vinci" tech, no dark ages tech and other alternative timeline situations where existing history takes a slightly diffrent path. For instance in the no dark ages tech you would jump right to the Renaissance and not loose old ancient techs that say the Romans once had. Or "Steam Punk" tech expands upon industrial age technology without going into the modern age yet.
It would also be neat if you could have even diffrent era trees where your not always going down the same linage era path. This could be more interesting for future eras too since history for that is not written yet.
Here is a chart i quickly drew up to show what I mean.
![]()
As you can see with the blue that's our normal timeline. The green ones are like the Aztecs where they went into an Obsidian Age and then were conquered and hurled forward to the Imperial Age. Likewise I have ones that go backwards such as Atomic Age to Post-Apocalyptic and then back to like Dark Ages. I think it would be really cool if you not only could take a diffrent era path but possibly have to redo eras because of apocalypses.
-sappers that degrade fortification and city defense passively within their ZOC