Burn/Ransack enemy cities

cairnsy44

Gooner - first class
Joined
Jan 23, 2006
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Vermont
When going to war, I often find myself up against the city cap. Is it possible, a la Civ, to burn the city when you capture it? I know you can ransack an outpost, but I meant capturing a city in battle and then razing it. I usually end up having to wait to merge it later on, which is fine, but I could not see an option to raze a city you have captured.
 
When going to war, I often find myself up against the city cap. Is it possible, a la Civ, to burn the city when you capture it? I know you can ransack an outpost, but I meant capturing a city in battle and then razing it. I usually end up having to wait to merge it later on, which is fine, but I could not see an option to raze a city you have captured.
You can raze your own and captured city just like outposts: place a unit on it and click on ransack. Always takes 1 turn with your own stuff (also works on wonders in case you want to try that one). The only real downside is that razing your own city might destroy some trade routes that went through it.
 
When going to war, I often find myself up against the city cap. Is it possible, a la Civ, to burn the city when you capture it? I know you can ransack an outpost, but I meant capturing a city in battle and then razing it. I usually end up having to wait to merge it later on, which is fine, but I could not see an option to raze a city you have captured.

No, you have to capture it first and then raze. It's a bit of micro but gives you a temporary influence penalty for being over cap and ties up your army for a turn.

Razing a city should take army time and have some sort of influence penalty.. personally I think it should take a lot longer to raze (scaling with the size of the city, and definitely longer than an outpost!) so that there's a real cost to razing instead of merging.
 
vassal-mechanics are tricky to balance.
vassal-hegemony of civ4 can break the balancing of many scenarios.

humankind has decent vassal-hegemony mechanics, and they are THE choice to evade punishment to have more cities than your technology allows.
 
You can raze your own and captured city just like outposts: place a unit on it and click on ransack. Always takes 1 turn with your own stuff (also works on wonders in case you want to try that one). The only real downside is that razing your own city might destroy some trade routes that went through it.
On that note , I did exactly that and destroyed some trade routes , it seems I can not buy them back again , the civ trading partner is now considered as having 0 ressources (I bought them all). So the ressources are gone just like that ? am I missing something here ?
 
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