Burning forest ignores faster forest movement.

Brixter

Warlord
Joined
Dec 18, 2022
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My scout has the Ranger promotion and moves fast through forests and jungles. As you can see in the pictures, my scout can travel 3 tiles through forests but can only travel 2 tiles when it travels through a burning forest. All the tiles are flatland, no hills. That means burning forests still need 2 movement points to traverse even though my promotion should have ignored the forest movement penalty. I'm not sure if it also affects abilities that ignore all terrain and features like helicopters.
 

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I don't know if it's intentional or not (maybe just an oversight?), but it comes down to FeatureType. "FEATURE_BURNING_FOREST" & "FEATURE_BURNT_FOREST" are separate and distinct FeatureTypes from "FEATURE_FOREST".

The Ranger promotion modifier uses Type with a value of FOREST, instead of FeatureType. Alpine is the same, but with HILLS. It's possible those values are hard-coded. I suppose you could try to mod in the burning and burnt forest using FeatureType instead of Type. Not sure if that would work though.
 
Ok, I fixed it. The burning forest was missing a tag. I also verified that helicopter's ability ignores burning forests' movement penalty.
 

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In the Features table, set Forest column to true for the burning forest and jungles.

I'll add the fix in my mod.
 
I thought as much. I had forgotten there was a Forest column in the Features table. I wonder if there will be any unintended consequences for doing that. I can't think of any off-hand, but there may have been a reason burning and burnt woods were set to false.
 
As far as I can tell, the only use of this column is to determine which features are "forests" for units that ignore forest penalties (Ranger scouts, Ngao Mbeba, Forest moving heroes).
 
I thought as much. I had forgotten there was a Forest column in the Features table. I wonder if there will be any unintended consequences for doing that. I can't think of any off-hand, but there may have been a reason burning and burnt woods were set to false.
My first thought was about starting new Wildfire on burning or burnt Forest, or spreading a Wildfire to neighboring burning or burnt Forests. Maybe the game does not acknowledge burning and burnt Forest as Forest on purpose to prevent some never-ending or self-sustaining Wildfires, or stacks of Wildfire on the same tile? Or maybe it is for the Soothsayers, to prevent them from starting Wildfire on burning or burnt Forest?

I cannot test those hypothesis, sadly.
 
I added the fix in 2 of my mods since, in the base game, the only units affected are Recon units with Ranger promotion and Kongo's Ngao Mbeba unique unit. Downloading either of them will fix this bug.


 
I'd argue whether or not this is a bug. I'd say that burning forest/jungle should be rather impassable, if anything. One cannot simply run happily through a burning forest. Please note that it has DangerValue set.
As for the burnt forest... well... it is not a forest anymore, it's actually gone. You can't have bonuses from something that is gone.
 
I'd argue whether or not this is a bug. I'd say that burning forest/jungle should be rather impassable, if anything. One cannot simply run happily through a burning forest. Please note that it has DangerValue set.
As for the burnt forest... well... it is not a forest anymore, it's actually gone. You can't have bonuses from something that is gone.
I've seen only Vampires able to traverse burning forest. They fly?

(Also Soothsayers - o/w it would be a suicide mission).
 
I'd argue whether or not this is a bug. I'd say that burning forest/jungle should be rather impassable, if anything. One cannot simply run happily through a burning forest. Please note that it has DangerValue set.
As for the burnt forest... well... it is not a forest anymore, it's actually gone. You can't have bonuses from something that is gone.
If burnt forest isn't a forest anymore, then all units should just use 1 movement point. There's nothing to obstruct movement.
 
I've seen only Vampires able to traverse burning forest. They fly?

(Also Soothsayers - o/w it would be a suicide mission).
Helicopters fly too.

If you take the MIssionary Zeal enhancer belief, your missionaries will run through burning forests as if it were nothing.
 
I'd argue whether or not this is a bug. I'd say that burning forest/jungle should be rather impassable, if anything. One cannot simply run happily through a burning forest. Please note that it has DangerValue set.
As for the burnt forest... well... it is not a forest anymore, it's actually gone. You can't have bonuses from something that is gone.
There is a mechanic that kills civilians and damages combat units passing through Burning Woods and Burning Rainforests. If they are impassable, then it would render this mechanic useless. That means the developers intend units to pass through burning terrain.

Also this mechanic is standard with all disasters: Hurricanes, Blizzards, Sandstorms, etc. If you make Burning Woods and Burning Rainforests impassable, then you should also apply make Tornados impassable to be aligned with other disasters.
 
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