This is not a another post to oppose or support about how crappy or good Civ 5 is. It's to say what's been on my mind about Civ 5 and decisions that led to current state of Civ 5. Skip the background paragraph if you don’t want a narrative but do not skip note. This is a long post so please bear with me or just ignore this entire post.
Background
I’m been a fan of Civ series since Civ II and played/own just about every release except CivRev and Civ 2 Fantastic worlds. I’m in my early 30s and I work as Software Development Project Manager at mid-lvl management position (5+ years) and my college major was accounting/finance/business mgt. Video games is my hobby amongst others and been involved in beta testing here there. Last game I was lucky enough to beta test was for Starcraft 2. My other interest is stocks while I don’t invest in gaming companies I do keep tab on them because it has my interest and to buy if I see an opportunity.
Conclusion
Civ 5 is the way it is now because business made the decision to get it out for their bottom-line in 2010 even though it lacked many nice to have features and extras (and they knew it).
Note
ATVI: Activision Blizzard, subsidiary of Vivendi.
TTWO: Take-Two Interactive, parent company of 2k games and Firaxis is subsidiary of 2k games. I do not refer to Firaxis at all because to me, TTWO is the parent company and they are the shot callers. Not Firaxis or 2k games. TTWO is not so big like ATVI or Vivendi that their small subsidiary can make these important calls like when to release their products. TTWO has about 2,000 employees. ATVI alone has 7,000 employees so you can imagine Blizzard making their own calls instead of their parent company Vivendi (VIV.PA). Smaller company like TTWO won't have a subsidiary of a subsidiary making the calls on when they will release products.
All of financial numbers I am throwing around are based on 2009 and 2010 data and are publically available. Easy place to look them up is yahoo finance. Also these numbers are top off my head so it is not exact figure so don’t quote me on it.
Push technology: Simply put it's where server is sending data to client without client requesting it. Example, when you are online in steam or log into Battlenet and a patch was put out. You will start downloading the patch.
Supporting statements
Business aspect-
In my hobbist opinion, Civ 5 was pushed out the door early and it was due to decisions made by business side of TTWO. In 2009 TTWO lost about USD 140 mil NI (net income) and their sales dropped pretty big too. If I recall it right, their sales dropped at least a third. If you look at their stock chart, you’ll notice a significant dip in Dec 2009 around the time they reported their loss and was downgraded to hold or sell rating. Price went from like 11 bucks to 6-7 range about 40% drop in a day or two. It’s back up to like 10ish now. Anyhow, TTWO’S quarterly report for July 2010 was NI of USD 6 mil so they squeezed out a positive number. I should mention that TTWO’s fiscal year ends in Oct.
Now that I said all that…if you look back Civ 5 was released in Sept 21 so whatever money TTWO made from then till end of their fiscal year will be part of their 2010 numbers. Meaning had TTWO released Civ 5 after Oct (end of their fiscal year) it would not count for their 2010 income.
Bottom-line is that I’m sure that head honchos at TTWO do not want to repeat another big drop like last year and want to continue to maintain their upgraded rating status from earlier this year as they climbed back to 10 bucks range. Hence business decions was made and Civ 5 went general availability (GA) to be sold to us the consumers to boost their 2010 numbers.
Technology aspect –
In my professional opinion, Civ 5 GA build they released was probably a solid beta or release candidate (RC) build in testing when business made decision to push Civ 5 out and functionalities that was going to be added was cut for this release. Civ 5 could have used at least another 2-3 months for more polishing.
Reality is that it happens all the time in software development world. Need to get the product out to market and there’s not enough time. That means you either cut out features/bug fixes that are nice to have but not a must, you add on ton of resources (which usually detrimental due to ramp up time required and lack of time), or you work through day and night and weekend. Usually combination of all of the above to get the product out…
It’s just getting a product out there at certain point and doing quick iterations. Apple is great example, they release a new product and follow up very quickly with patches and then new versions of the same product. Iphone 1 was released what in 2007 and now we’re up to iphone4 in 2010 with rumors of iphone5 for 2011. Same for Civ 4, first one came out in 2005 then warlords in 2006 and BTS in 2007. It’s just how tech sector nowdays.
Anyhow, the clues that brought me to this conclusion for Civ 5 is that while there are bugs and a few crippling bugs. There was not so many that it ruined the game experience for vast many people. This means the build did go through good rounds of testing and core functionalities were there. That said it lacked many intuitive and added functionalities players would ask for. The ‘extras’ that they didn’t have time for that was cut out in this version.
Good example is unit group/stack/autofollow function. Ability to let units like leaders be grouped with a military unit for escort and units autofollow. Say you want general to follow/grouped with your strongest military unit. Or you want range unit to accompany a settler on their way to settle a new city. You get the idea. Any player who went through say 100 turns will want this so they don’t have to make repetitive moves over and over. I’m sure developers and testers at TTWO knew about this as well. If they didn’t, I’m confident beta testers let them know. Its a no brainer but we all know it’s not a must have feature. We can do without it but we will complain about it as are some other extras. AI is whole another matter but that is not an easy fix or enhancement. That takes some serious work…
Edit I'm just probably saying what many of you already knew so don't uhh flame me for writing a long ass post of what you already knew. I hope some who didn't know get a clearer picture.
Edit 2: If more people read this, more people will ask about it so here's the TTWO's income statement.
Annual data for past 3 yrs
http://finance.yahoo.com/q/is?s=TTWO+Income+Statement&annual
Quarterly data
http://finance.yahoo.com/q/is?s=TTWO
News blurb about TTWO's EOY 2010 reporting
http://www.marketrap.com/article/view_article/91230/take-two-chairman-we-are-reporting-good-results
Edit 3:
Steam Partnership
Another trend for IT is partnerships or vendors. Instead of building a certain component or finding/hiring a subject matter expert, you partner with someone else that does or builds or have. TTWO took the same approach with their direct download, multiplay, authentication, and to leverage push technology by partnering up with Steam. Had they not, TTWO would need to pay upfront on their own to build it and invest in infrastructure to support some of the things Steam can do. It's cheap for them to not to do so as it is for many other companies and ended up partnering with Steam.
That said some companies do not and take the matter into their own hand like ATVI with Starcraft 2 (SC2). As matter of fact, Battlenet (Bnet) and Blizzard store is very similar if not identical to what Steam does. You need to log into Bnet to play SC2 and you can play offline mode for single player. Must be logged in with internet connection in Bnet for any multiplayer game (no LAN). You must log into Bnet and have Bnet running or you can't play SC2 at all even for single player offline mode. You need to register your copy of SC2 to their authentication module and Blizzard store. They push out patch through Bnet, there is friendlist, achivements on Bnet, and you can buy games and download directly from Blizzard store or buy physical copy and install then register. Sound exactly like Civ 5/Steam doesn't it?
However unlike TTWO which is more heavily emphasized on single player or console playing games. ATVI have very big vested interest in what Steam do and ATVI already have built in capabilities/expertise on this matter with their experience with Starcraft 1, Diablo 2, WoW, etc. A notable fact is that ATVI eliminated LAN play in SC2 to make every game to be must played on Battlenet. Doesn't that sound similar to complaints some players have about Civ 5? No hotseat, multiplayer must to be done through Steam, and you have Steam running even if it's running in offline mode.
Personally I strongly dislike the fact that I have to use a third party app/service to play Civ 5 as consumer because its nuisance and fact that Steam offline mode need more work but I can understand it. But "I understand" doesn't mean I have to like it!
Funny side note for SC2. Because Bnet is only way to play SC2 even pro games must be played through Bnet. Some pro gamers already voice concern for slight lag. Really funny side note is during GSL 1 SC2 pro tournament... the tech support forgot to disable windows automatic update and guess what happened. In middle of televised pro game, window popped up and started downloading update hahahaha. An oversight anyone would make considering upon til now all pro games were done over LAN and didn't require internet connection.
Background
I’m been a fan of Civ series since Civ II and played/own just about every release except CivRev and Civ 2 Fantastic worlds. I’m in my early 30s and I work as Software Development Project Manager at mid-lvl management position (5+ years) and my college major was accounting/finance/business mgt. Video games is my hobby amongst others and been involved in beta testing here there. Last game I was lucky enough to beta test was for Starcraft 2. My other interest is stocks while I don’t invest in gaming companies I do keep tab on them because it has my interest and to buy if I see an opportunity.
Conclusion
Civ 5 is the way it is now because business made the decision to get it out for their bottom-line in 2010 even though it lacked many nice to have features and extras (and they knew it).
Note
ATVI: Activision Blizzard, subsidiary of Vivendi.
TTWO: Take-Two Interactive, parent company of 2k games and Firaxis is subsidiary of 2k games. I do not refer to Firaxis at all because to me, TTWO is the parent company and they are the shot callers. Not Firaxis or 2k games. TTWO is not so big like ATVI or Vivendi that their small subsidiary can make these important calls like when to release their products. TTWO has about 2,000 employees. ATVI alone has 7,000 employees so you can imagine Blizzard making their own calls instead of their parent company Vivendi (VIV.PA). Smaller company like TTWO won't have a subsidiary of a subsidiary making the calls on when they will release products.
All of financial numbers I am throwing around are based on 2009 and 2010 data and are publically available. Easy place to look them up is yahoo finance. Also these numbers are top off my head so it is not exact figure so don’t quote me on it.
Push technology: Simply put it's where server is sending data to client without client requesting it. Example, when you are online in steam or log into Battlenet and a patch was put out. You will start downloading the patch.
Supporting statements
Business aspect-
In my hobbist opinion, Civ 5 was pushed out the door early and it was due to decisions made by business side of TTWO. In 2009 TTWO lost about USD 140 mil NI (net income) and their sales dropped pretty big too. If I recall it right, their sales dropped at least a third. If you look at their stock chart, you’ll notice a significant dip in Dec 2009 around the time they reported their loss and was downgraded to hold or sell rating. Price went from like 11 bucks to 6-7 range about 40% drop in a day or two. It’s back up to like 10ish now. Anyhow, TTWO’S quarterly report for July 2010 was NI of USD 6 mil so they squeezed out a positive number. I should mention that TTWO’s fiscal year ends in Oct.
Now that I said all that…if you look back Civ 5 was released in Sept 21 so whatever money TTWO made from then till end of their fiscal year will be part of their 2010 numbers. Meaning had TTWO released Civ 5 after Oct (end of their fiscal year) it would not count for their 2010 income.
Bottom-line is that I’m sure that head honchos at TTWO do not want to repeat another big drop like last year and want to continue to maintain their upgraded rating status from earlier this year as they climbed back to 10 bucks range. Hence business decions was made and Civ 5 went general availability (GA) to be sold to us the consumers to boost their 2010 numbers.
Technology aspect –
In my professional opinion, Civ 5 GA build they released was probably a solid beta or release candidate (RC) build in testing when business made decision to push Civ 5 out and functionalities that was going to be added was cut for this release. Civ 5 could have used at least another 2-3 months for more polishing.
Reality is that it happens all the time in software development world. Need to get the product out to market and there’s not enough time. That means you either cut out features/bug fixes that are nice to have but not a must, you add on ton of resources (which usually detrimental due to ramp up time required and lack of time), or you work through day and night and weekend. Usually combination of all of the above to get the product out…
It’s just getting a product out there at certain point and doing quick iterations. Apple is great example, they release a new product and follow up very quickly with patches and then new versions of the same product. Iphone 1 was released what in 2007 and now we’re up to iphone4 in 2010 with rumors of iphone5 for 2011. Same for Civ 4, first one came out in 2005 then warlords in 2006 and BTS in 2007. It’s just how tech sector nowdays.
Anyhow, the clues that brought me to this conclusion for Civ 5 is that while there are bugs and a few crippling bugs. There was not so many that it ruined the game experience for vast many people. This means the build did go through good rounds of testing and core functionalities were there. That said it lacked many intuitive and added functionalities players would ask for. The ‘extras’ that they didn’t have time for that was cut out in this version.
Good example is unit group/stack/autofollow function. Ability to let units like leaders be grouped with a military unit for escort and units autofollow. Say you want general to follow/grouped with your strongest military unit. Or you want range unit to accompany a settler on their way to settle a new city. You get the idea. Any player who went through say 100 turns will want this so they don’t have to make repetitive moves over and over. I’m sure developers and testers at TTWO knew about this as well. If they didn’t, I’m confident beta testers let them know. Its a no brainer but we all know it’s not a must have feature. We can do without it but we will complain about it as are some other extras. AI is whole another matter but that is not an easy fix or enhancement. That takes some serious work…
Edit I'm just probably saying what many of you already knew so don't uhh flame me for writing a long ass post of what you already knew. I hope some who didn't know get a clearer picture.
Edit 2: If more people read this, more people will ask about it so here's the TTWO's income statement.
Annual data for past 3 yrs
http://finance.yahoo.com/q/is?s=TTWO+Income+Statement&annual
Quarterly data
http://finance.yahoo.com/q/is?s=TTWO
News blurb about TTWO's EOY 2010 reporting
http://www.marketrap.com/article/view_article/91230/take-two-chairman-we-are-reporting-good-results
Edit 3:
Steam Partnership
Another trend for IT is partnerships or vendors. Instead of building a certain component or finding/hiring a subject matter expert, you partner with someone else that does or builds or have. TTWO took the same approach with their direct download, multiplay, authentication, and to leverage push technology by partnering up with Steam. Had they not, TTWO would need to pay upfront on their own to build it and invest in infrastructure to support some of the things Steam can do. It's cheap for them to not to do so as it is for many other companies and ended up partnering with Steam.
That said some companies do not and take the matter into their own hand like ATVI with Starcraft 2 (SC2). As matter of fact, Battlenet (Bnet) and Blizzard store is very similar if not identical to what Steam does. You need to log into Bnet to play SC2 and you can play offline mode for single player. Must be logged in with internet connection in Bnet for any multiplayer game (no LAN). You must log into Bnet and have Bnet running or you can't play SC2 at all even for single player offline mode. You need to register your copy of SC2 to their authentication module and Blizzard store. They push out patch through Bnet, there is friendlist, achivements on Bnet, and you can buy games and download directly from Blizzard store or buy physical copy and install then register. Sound exactly like Civ 5/Steam doesn't it?
However unlike TTWO which is more heavily emphasized on single player or console playing games. ATVI have very big vested interest in what Steam do and ATVI already have built in capabilities/expertise on this matter with their experience with Starcraft 1, Diablo 2, WoW, etc. A notable fact is that ATVI eliminated LAN play in SC2 to make every game to be must played on Battlenet. Doesn't that sound similar to complaints some players have about Civ 5? No hotseat, multiplayer must to be done through Steam, and you have Steam running even if it's running in offline mode.
Personally I strongly dislike the fact that I have to use a third party app/service to play Civ 5 as consumer because its nuisance and fact that Steam offline mode need more work but I can understand it. But "I understand" doesn't mean I have to like it!
Funny side note for SC2. Because Bnet is only way to play SC2 even pro games must be played through Bnet. Some pro gamers already voice concern for slight lag. Really funny side note is during GSL 1 SC2 pro tournament... the tech support forgot to disable windows automatic update and guess what happened. In middle of televised pro game, window popped up and started downloading update hahahaha. An oversight anyone would make considering upon til now all pro games were done over LAN and didn't require internet connection.