zahgrim
Chieftain
Newb here with a quick question:
I put together a quick mod on an Earth map, with a bunch of civs; I have since customized some of the units for the whole game (i.e. via Assets/XML/Units/UnitInfo, etc. etc.), as well as added some Modular Custom Civilizations (specifically America, Israel, and Italy... with more to come; Many thanks to strategyonly for a lot of great work on his modular civs!)
I changed the art on the game-wide Carrier, and then added a Supercarrier (using a copy of the included 'Nimitz'-like art) strictly for the Americans; I also added to new types of fighters, again, strictly for the Americans;
My problem is this:
When testing as a playable civ OTHER than the Americans, I get "duplicate" build buttons in the City Interface; In the case of the Carrier, it's identical to the 'normal' Carrier build button a few spots to the left... it's mouseover displays the correct generic carrier info, and it does in fact build a generic carrier; Same thing happens for both fighter buttons... the game creates an additional button for the generic fighter which behaves the same way...
Is there any tips on where I might have messed up? Shouldn't the new units and their respective build buttons be visible only when playing as the Americans?
Also, if anyone knows how to "arrange" the list/display order of the buttons, I would love to tidy that up too!
Thanks for reading all this, hope you can help!
Cheers,
Z.
I put together a quick mod on an Earth map, with a bunch of civs; I have since customized some of the units for the whole game (i.e. via Assets/XML/Units/UnitInfo, etc. etc.), as well as added some Modular Custom Civilizations (specifically America, Israel, and Italy... with more to come; Many thanks to strategyonly for a lot of great work on his modular civs!)
I changed the art on the game-wide Carrier, and then added a Supercarrier (using a copy of the included 'Nimitz'-like art) strictly for the Americans; I also added to new types of fighters, again, strictly for the Americans;
My problem is this:
When testing as a playable civ OTHER than the Americans, I get "duplicate" build buttons in the City Interface; In the case of the Carrier, it's identical to the 'normal' Carrier build button a few spots to the left... it's mouseover displays the correct generic carrier info, and it does in fact build a generic carrier; Same thing happens for both fighter buttons... the game creates an additional button for the generic fighter which behaves the same way...
Is there any tips on where I might have messed up? Shouldn't the new units and their respective build buttons be visible only when playing as the Americans?
Also, if anyone knows how to "arrange" the list/display order of the buttons, I would love to tidy that up too!
Thanks for reading all this, hope you can help!
Cheers,
Z.