Buying workers

Hey namliaM.
Yes it is worthwhile. Consider that worker will create roads, mines, rails and possibly even a colony on a gem mountain for instance.
The bigger question how big of an exploit is it if you take a worker from the AI at the beginning of the game. This will cripple the AI.
 
I think the price is well balanced now.
If possible, i will try buying workers for technology. If i have to pay gold, it kinda depends what i was planning to do with that gold.

If i have nothing really important that needs funding, i will pay the 100 gold. If i am planning a warrior - swords upgrade, i won't buy the worker and use the gold on swords who can capture workers for me.

The earlier in the game, the more powerfull this worker is. I once bought one (for tech) at turn 10 or so. Joining this worker to my capital enabled me to get my settler factory online 2 turns earlier ! :crazyeye:
 
Buying workers early in the game from any civ is very good for you and bad for them. As the game goes on it is less and less of an exploit and will get to the point that is makes little sense. They are 120 gold in C3C.
 
Doc Tsiolkovski said:
Isn't that level dependant? 120gp is the Deity price, IIRC.

I can't say for sure, but I was under the impression it was constant. It would be easy to test though.
 
The price is definately not constant in my games (Emperor). Different civs will charge me different prices within a range from about 100-120 gold.

Maybe it would be good idea if the AI refused to sell workers for the first 100 turns or so. I know I would.
 
I bought 2 workers on emperor for 225g, then traded a tech 2 turns laters for a worker + 230g :) I think those are nice deals.

Anyway 2 slave workers are just about as good as 1 worker of your own, except you dont pay upkeep which is a very nice bonus.

Just wondering the 10 shields are 4g per shield when upgrading/whiping, right?
So just the 10 shields is worth 10*4 = 40. Then the extra pop would "only" be 70g (or so). And you get to road/mine etc. It does sound like a nice deal :)
 
Buying workers seems like a good use for AA gp. I'll make more tech for cash deals now. I was thinking last night that since depriving a civ of its workers was so hurtful, why nor invest in more chariots and capture them in war?

This would make the wheel more useful.

Does anyone go out of their way to grab workers with chariots?
 
Whomp said:
Hey namliaM.
Yes it is worthwhile. Consider that worker will create roads, mines, rails and possibly even a colony on a gem mountain for instance.
The bigger question how big of an exploit is it if you take a worker from the AI at the beginning of the game. This will cripple the AI.

Why does this cripple them so badly? Do they not build workers, and therefore lose improvements for a long time, or does just the act of forcing them to build another worker and lose the 1 pop point hurt them?
 
It cripples them big time because they already suck at worker management, and then you remove some off of them, which makes their terrain even more pitiful.
 
The AI tends to build too few workers. If I have, say, 6 cities, I might have somewhere around 9-12 workers. The AI, otoh, might only have 4 or 5 workers for 6 cities. If I lose a worker at the start, that represents a loss of about 10% of my land improvement ability. And I will be quick to replace this loss. When the AI loses a worker at the start, it often represents 20-25% of their workforce - and they are slow to replace them.

While the AI does get production bonuses, they do not get any bonus for workers. Losing a worker really hurts them.
 
I always buy them. It's the equivilant to getting a free slave, which will pay off soon, as it is equal to half a regular worker with no upkeep.
 
I don't bother to pay for them, just torch a couple enemy cities and you will get plenty of free slaves :cry: :whipped: :king: Its better to build a new city anyway unless it has a wonder you want.
 
Evil Tyrant said:
I don't bother to pay for them, just torch a couple enemy cities and you will get plenty of free slaves :cry: :whipped: :king: Its better to build a new city anyway unless it has a wonder you want.

Not true with C3C. Older cities have far less corruption than new ones. :)
 
I'll buy a worker from the AI if I'm giving them a tech in return, but not gold. Gold doesn't mean too much to the com in the very early game, but buying a slave worker at the start of a game gives me a huge advantage.
 
Bleser said:
Not true with C3C. Older cities have far less corruption than new ones. :)
?? I have never seen a corruption formula that takes city age into account. Maybe the city number is higher, meaning the city number is created from the foundation date for the city.

This would create a new question what for 2 city's founded in the same year.

I have a gutt feeling you are not completely right on the subject.
 
namliaM said:
?? I have never seen a corruption formula that takes city age into account. Maybe the city number is higher, meaning the city number is created from the foundation date for the city.

This would create a new question what for 2 city's founded in the same year.

I have a gutt feeling you are not completely right on the subject.

I don't think I am completely right, I just thought I remember people discussing that city age now has something to do with corruption levels in the new C3C corruption equation. I would have to find those threads, though.
 
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