Faustmouse
Deity
- Joined
- Jan 31, 2012
- Messages
- 3,524
Here's an idea of how to implent aquatic cities with low programming effort:
The terrain group tags (lunar, earth, aquatic, etc.) would allow us to make some buildings, that are only buildable under water. The graphical problem with how to display cities under water can be solved by having something like an elevator from the surface down to the city and only showing the upper part. Like it was done in Anno 2070. And, as in Anno 2070, there should be under water plateaus as a terrain feature. These would be the only valid places to settle under water cities at first (IIRC there is a tech called Abyss Colonization which would allow to build cities everywhere). I THINK this could be done without any bigger code changes, since we can settle in March only after Canal Systems and on Mountains only after Algebra. So having UW Plateaus only settleable once you researched a certain tech should be possible.
The REAL problem for me is: Why would you settle there?
It would be much more expensive then settlements on land. Much more prone to earthquakes. Sure, there are plenty of resources down there, but IMO they can be harvested by robots far better. No need for human interaction. At most for research bases. Maybe because of overpopulation, but it is far easier and cheaper to just settle in the desert.
Floating cities on the other hand would be a valid alternative. Plus they can be used as a storage for goods you mine underwater.
The terrain group tags (lunar, earth, aquatic, etc.) would allow us to make some buildings, that are only buildable under water. The graphical problem with how to display cities under water can be solved by having something like an elevator from the surface down to the city and only showing the upper part. Like it was done in Anno 2070. And, as in Anno 2070, there should be under water plateaus as a terrain feature. These would be the only valid places to settle under water cities at first (IIRC there is a tech called Abyss Colonization which would allow to build cities everywhere). I THINK this could be done without any bigger code changes, since we can settle in March only after Canal Systems and on Mountains only after Algebra. So having UW Plateaus only settleable once you researched a certain tech should be possible.
The REAL problem for me is: Why would you settle there?
It would be much more expensive then settlements on land. Much more prone to earthquakes. Sure, there are plenty of resources down there, but IMO they can be harvested by robots far better. No need for human interaction. At most for research bases. Maybe because of overpopulation, but it is far easier and cheaper to just settle in the desert.
Floating cities on the other hand would be a valid alternative. Plus they can be used as a storage for goods you mine underwater.