C2C- List of Revisions

Azurian

The Azurian
Joined
Apr 10, 2012
Messages
2,092
Location
Florida, USA
Revisions

For those that are curious to know the revisions that have occurred in Caveman2Cosmos in a summarized manner but you don't use the SVN, or want to look back posts in the SVN Thread this page is for you! This thread should be updated at least once a week. This is simply copied from the SVN Log when you use SVN Updates.


Caveman2Cosmos Revisions 1-2499
http://pastebin.com/GUpGSQti

For current Revisions please check out the SVN Discussion Thread
http://forums.civfanatics.com/showthread.php?t=429816



2538 and up = pre 24 release

2500-25XX
May 5th 2012-May 14th
r2568
Added Highwayman to Outlaw upgrade path.
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r2567
-Tweaked the Culture Units to be in line with the new Swordsman Upgrades.
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r2566
-Tweaked the Heavy Cavalry.
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r2565
-Replaced the buttons for the Bandit and Fire Ship promotions.
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r2564
-Tweaked the Early Units some more.
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r2563
Moved Leonardo Di Vinci's Workshop to TECH_INVENTION.
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r2562
Tweaked Furniture Workshop and Artesian Well.
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r2561
Fixed date exceptions (confusion in the code between 1-based and 0-based months) Fixed CTD when clicking on a human automated unit that is mid-mission
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r2560
Added two new units: Highwayman and Motorized Infantry. Added 221B Baker Street wonder.
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r2559
Added Jivaro Civ (Head Hunters) even to this day and age!!
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r2558
Changed/Tweaked
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r2557
Tweaked Bricks resource.
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r2556
Tweaked Books, Ice Cream and Tires resources.
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r2555
Added Potter's Workshop, Ceramics Factory, Comicbook Store, Book Store and Coffee Shop.
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r2554
Updated my FPK.
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r2553
- Changed Mad Scientist's Castle to go Obsolete at Thought Scanning tech.
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r2552
- Changed Step Reckoner Manufactory to go Obsolete at Computers tech.
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r2551
- Changed Plastic Surgery Clinic to go Obsolete at Mind Uploading tech.
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r2550
- Changed Brick Mason to go Obsolete at Organic Cities tech. - Changed Mattress Store to go Obsolete at Homo Superior tech. - Changed Seal Maker to go Obsolete at Compulsory Education tech. - Changed Tire Factory to go Obsolete at Skyroads ...
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r2549
Changed Parking Meters to go Obsolete at Teleportation tech.
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r2548
-Made the Clockwork Golem forceobsolete at Modern Warfare.
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r2547
-Fixed the Riot Control promotion line. -Added Banditry I-III, and Fire Ship promotions.
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r2546
Attempt to fix CTD reported with indicative minidump but not reproducible
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r2545
-Changed the Upgrade paths for Culture Units to match the new Early unit progression.
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r2544
-Changed Clubman prereq tech to Tool Making.
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r2543
changed Conglomerates from Trans to Modern Era
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r2542
Added Unlimited National Units game option.
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r2541
-Removed the Castle as a prereq for the City Guard.
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r2540
-Fixed stupid XML error.
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r2539
Added Goth Civ and new MLF_CIV4ModularLoadingControls.xml
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r2538
changed name from pre 23 to pre 24 release
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r2537
-Added the Brute, Spiked Clubman, Stone Maceman, Maceman, and Heavy Axeman.
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r2536
-Changed the Maceman to the Flailman. -Redid some early unit Upgrade chains.
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r2535
Fixed incompatible save games when assets remove best extant land unit
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r2534
Barbarian AI efficiency tweak (big one)
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r2533
Fixed GEM start dates/turn length
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r2532
new GEM maps
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r2531
Moved National TV Station to Television tech.
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r2530
Put units into core
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r2529
deleted duplicate Cunhambee/Alaric/Babur/Ewuare Heroes.
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r2528
-Tweaks to the City Guard, Supply Train, and Freight units.
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r2527
Fixed the Lean-To.
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r2526
Updated to latest GEM
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r2525
Fixed incorrect setting of worker/military trade for deer riders
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r2524
Some extra AI logging Tweak to AI hunter and explorer building Tweak to AI attack plans against higher difficult setting opponents
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r2523
Fixed crash due to incorrect calculation of NULL best defender in some sequences
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r2522

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r2521
Added Heroes: ALFRED BONUS_SAXON ALP_ARSLAN BONUS_PERSIAN CAO_CAO BONUS_CHINESE AGUEYBANA BONUS_AMERICAN ALARIC BONUS_GOTH EWUARE BONUS_BENIN ABAOJI BONUS_CHINESE BABUR BONUS_TURKMEN Moved terrain into core LST.FPK
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r2520
Fixed incorrect opportunity fire Changed handling of one-off production additions when the city is running a process to credit the process outputs
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r2519
Harbormaster Quest now requires Optics instead of Compass and expires at Metallurgy - This should make it actually solvable... Independent Fishers Event now works.
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r2518
-Forgot the tech prereqs for some Heroes, DUH.
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r2517
Tweaked things to try to address the AI's fetish for trained dogs
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r2516
Fixed (control over) showing of defensive buildings Fixed AI city razing bug (when cultural victory disabled)
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r2515
Had wrong era for Calculus should have been RENAISSANCE
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r2514
Fixed Stone Tools resource.
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r2513
New Prehistoric Techs cost
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r2512
- Moved Sand Pits to Natural Pigments tech. - Tweaked Flint Knapper. - Added Fire Dance, Smoke Signals, Stone Tool Maker and Sand Paintings.
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r2511
Updated my FPK.
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r2510
- Moved Stone Tools resource to Hard-Hammer Percussion tech. - Moved Sand resource to Natural Pigments tech.
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r2509
Changed SHOW_BUILDING_LEVEL to be a bitmask Performance improvements for AI target city determination Performance improvements for barbarian city attack strategy
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r2508

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r2507

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r2506
Fix to DP on Choose Religion and added Infinite XP game option. Will not take effect until a clean rebuild on the dll.
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r2505
Move the nomad stuff I was working on into the NomadDemo module.
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r2504
Game Migration events no linger occur on a plot with a city trippled iWeight for the five fire events
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r2503
put in promotions/units btns to core FPK
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r2502
-Deleted some leftover art folders.
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r2501
Remove all non essential Barbarian Diplomacy files.
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r2500
Ensure that reptiles and amphibians can't enter tundra, snow or permafrost terrains.
 
May 14th to May 19th

2569 to 2613

r2613
-Art fixes for the new Chariot Units.
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r2612
-Added the Early Chariot, Chariot Archer, War Wagon, and Siege Wagon. -Redid existing Chariots to be in line with the new Chariot Units. -Made the Bandit Rider upgrade to the Highwayman.
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r2611
Fixed eventsInfo:
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r2610
-Moved forward the start of Neander spawns.
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r2609
Added Great Artist Darrinus per Hydro for his UTube for C2C, thx.
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r2608
Changed Game Migration Events: Now disallow any Route on tile, removed check for city tile (should still not occur on city tile).
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r2607
Added 20 new Fungi buildings and Patent Office.
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r2606
Updated my FPK.
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r2605
Minor fix to the Privateer and Hospital Ship upgrades. Plus short Angor Wat movie.
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r2604
-Major gamespeed changes for Snail, Epic, and Eternity, see the forums for all of the details.
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r2603
Moved obsoletion of Slave Market building from Labor Union tech to Emancipation tech.
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r2602
fixed the yields i did wrong for cottages and improvements plus added per BlueGenie thx.
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r2601
added TXT to new techs
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r2600
Tweaked ... Nitroglycerin Workers Build 50% Faster Naval Tactics +1 Extra Moves to Water Units Sonar +1 Extra Moves To Water Units Hunting Tactics +1 :food: to Camp and Jungle Camp Labor Union -1 :com...
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r2599

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r2598
Move art from The_J's modules into my FPK. Move Orion Veteran's wonder movies into core. Tweak promotions that allow XP after maximum has been reached from animals and barbarians. Update my FPK.
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r2597
-More tweaks on the Upgrade trees.
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r2596
Church of the State building was moved to Enlightenment tech.
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r2595
Moved Atheist civic from Compulsory Eduction tech to Enlightenment tech.
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r2594
changes Vokarya pointed out.
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r2593
Fix Sea Creature promotion requirements. Fix the text and python code for the Animal Hunter promotion that gives extra XP when a unit already has the maximum for that type.
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r2592
Women's Suffrage wonder moves to Women's Suffrage tech.
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r2591
changed Emancipation to <Y>7</X>
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r2590
Fixed Red Cross building.
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r2589
Change Heal promotion so it is available to all units. Remove free promotion from Ngai Missionary, Supply train and Great Doctor. Ensure Work Elephant can build the same things and Work Mule and Work Buffalo.
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r2588
missed a line in the techinfo's
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r2587
new techs ... Critical Thought Era: Renaissance Required Techs: Divine Right AND Eduction AND Clockworks Location: X44 Y5 Enlightenment Era: Renaissance Required Techs: Printing Press AND Critical Thought AND Social Contract...
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r2586

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r2585
Removed Highwayman -> Cavalry upgrade path.
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r2584
Fixed CIV4ImprovementInfos code error.
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r2583
Moved Barbwire Fence to Barbed Wire tech.
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r2582
Replaced the Highwayman icon.
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r2581
new techs ... Barbed Wire Era: Industrial Era Required Techs: Steel AND Agricultural Engineering Location: X58 Y3 Special: +1 :food: for Pastures Nitroglycerin Era: Industrial Era Required Techs: Explosives AND Geology Locat...
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r2580
-More changes to the AA upgrade lines.
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r2579

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r2578
Changed Stained Glass to have at least a TXT strategy
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r2577
Added 10 new Transportation buildings.
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r2576
Updated my FPK.
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r2575
more hero units that the barbarian civ cant produce
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r2574
-Redid some of the Crime Unit upgrade lines. -Redid the upgrade lines leading to SAM Infantry.
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r2573
Fixed Instrument making buildings.
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r2572
-Changed the Riot Control promotions to Policing, and put them back the way they were before.
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r2571
extra mlf
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r2570
Added Polynesian Civ Changed MLF_CIV4ModularLoadingControls.xml
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r2569
Limited Religions and Divine Prophets are now fully compatible.
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May19th to May 26

2688 to 2614

r2688
* Added the Augur building. * Moved all of my Wonders to the Vokarya/Wonders folder.
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r2687
Added 8 new Dieselpunk buildings.
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r2686
modified CvRandomEventInterface.py removing unused checks
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r2685
Fire event changes: removed python check for cando event, now uses xml tags for triggering. HighestFire: requires Flammability of >=200, iWeight 7200 HighFire: requires Flammability of >=150, iWeight 1600 MediumFire: requires Flammability o...
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r2684
-Removed the Guided Missile promo, we already have it, DUH.
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r2683
-Added 9 new Promotions.
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r2682
Reduce appearance of some of the newer food resources.
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r2681
Prepare for the removal of features for next version.
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r2680
Fixed Automobile Factory.
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r2679
added... per MrAzure
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r2678
per=Vokarya You can remove Mysticism from Sacrifice Cult, remove Trade from Road Building, remove City Planning from Architecture, remove Guilds from Chivalry, and remove Nuclear Pulse Propulsion from VASIMR Propulsion and it will not make...
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r2677
Added Pollution values to Terrain Features.
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r2676
Moved Prophets civic to Divination tech.
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r2675
-Slave can now upgrade to the Stone Thrower.
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r2674
Mars Rocks, Whaling Boats moved to harpoon making. Barbary Cousair tweaks
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r2673
Just playing around with the Congo Flag, because i cant see the gorilla in the flag, so trying different things out.
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r2672
Had to change Hydro and DH files to reflect the current change of Commercial Whaling tech sorry guys.
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r2671
deleted double tags for Horseback Riding
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r2670
added Unit Combat combat worker to naming option in python
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r2669
Fixed a Pollution bug.
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r2668
New work boat units.
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r2667
Added 13 Pollutions.
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r2666
Updating my FPK.
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r2665
-Added the Wood Spearman. -Modified unit upgrade paths to fit new Wood Spearman.
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r2664
-Updated the tech prereqs on the early ships.
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r2663
-Small text fixes for the Combat Workers.
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r2662
that darn mars rock was messing with my head, another error in UnitArtDefines
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r2661
one wrong line
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r2660
Added GG Middle Eastern and to Israel/Israel_CIV4UnitArtStyleTypeInfos.xml
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r2659
Fix problem with State Church civic not being able to build missionaries of some religions without the monastery in the city.
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r2658
Added new font icons for the Air and Water pollution properties.
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r2657
Added Air and Water Pollution to the Steampunk buildings.
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r2656
Some more Air/Water Pollution buildings I missed.
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r2655
Added Air and Water Pollution to the core buildings.
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r2654
Added Air and Water Pollution properties to building in the Hydro folder.
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r2653
Huge techs changes in ALL Era's: per Vokarya
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r2652
Added Air and Water Pollution properties.
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r2651
top line fixed i hope
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r2650
-Fixed some buttons for the new Workers.
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r2649
-Added 5 New Worker Combat units -Gave combat strengths to existing workers (but they are weak) -Added new COMBAT_WORKER Unitcombat -Made the Elephant Worker a National Unit (Limit 5)
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r2648
Moved Confucianism to Meritocracy tech. (Thanks Vokarya!)
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r2647
Per Hydromancerx Please change ...
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r2646
Fixed spelling error Subterranean
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r2645
Misspelling found by Vokarya
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r2644
Added 5 new buildings.
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r2643
Updated my SVN.
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r2642
Tweaked a few strategy's but they are not correct.
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r2641
Caves should now work but wont be put on generated maps yet. Moved art to core for caves and lunar craters.
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r2640
added btns for Barbed Wire, criticalthought.dds, emancipation.dds, enlightenment.dds, explosives.dds, minorityrights.dds, nitroglycerin.dds, patentrights.dds, womenssuffrage.dds
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r2639
Fixed Meritocracy, Writing, Civil Service and Philosophy techs since their OR/AND requirements were backwards.
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r2638
Tweaked Counter's Hut.
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r2637
Tweaked Veterinarian.
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r2636
Put the C02 bonus in the wrong folder
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r2635
Fix cactus, add lunar terrains to resources and add crater feature for the lunar terrains.
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r2634
-Changed the Imperial Guard icons.
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r2633
-Changed the default gamespeed to Snail.
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r2632
Changed Text to read 50000BC rather than 12000
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r2631
Replaced the Water to Dark Blue Ocean and changed btn for Divination/Meritocracy/Rudder
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r2630
Some text changes.
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r2629
Added Tech Tree Btns
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r2628
tweaked a few techs around to stop from CTD
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r2627
Changed the names and tags of the Lunar terrains.
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r2626
Added Lunar terrain from the Song of the Moon mod.
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r2625
Changed the hint from C2C is best played from Marathon to Snail.
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r2624
-Hunter units can no longer take the Looter promotion.
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r2623
New Techs ... Divination Era: Ancient Cost: 100 Location: X23 Y19 Required Techs: Priesthood Meritocracy Era: Classical Cost: 400 Location: X30 Y1 Prerequisites: Literature AND Code of Laws Rudder Era: Medieval Locat...
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r2622
Added Israel Civ (This is the MOST d/l'ed Civ in CivIV
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r2621
Moving ocean terrain graphics and some old feature and improvements into core.
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r2619
Savegame fix for Nukefix
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r2617
Fixed Peyote Plantation building.
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r2616
Replace Barrel Cactus feature with Cactus Feature. Add a new resource Peyote.
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r2615
TB Nukefix The Manhattan Project has been updated to grant nuclear weapon access only to those players that have built it.
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r2614
Changed buttons around for the tech tree . . .
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