C2C- Rights Civic Addon

Azurian

The Azurian
Joined
Apr 10, 2012
Messages
2,092
Location
Florida, USA
The C2C Rights Addon adds the Rights Civic which represents the gradual freedoms acquired throughout history, but as people gain more freedoms they tend to hate wars.

Simply, The Rights Civics recognizes adds =) and culture at a cost of war weariness, and provides benefits and negatives to certain buildings and units.

When people have freedoms they are able to create more art and culture from differrent perspective.
The upkeep represents the cost to enforce the specific right.

After Virtual Rights war weariness starts to go down, but it gets more expensive to maintain.

Hey what about Slavery!?
Property Rights and Social Class Rights will add benefits to Slavery and Caste.
Natural Rights will make it very :mad: to have a Slavery or Caste.

Hey what about Patent rights and Religious rights!?
I think Patent Rights should go to the Economy Civic since it isnt a freedom per say.
Religious Rights should be in the Religion civic




Disclaimer
Anyone can work on a Right Civics seperately and use my ideas here to create it for any mod (even C2C) as long as I get credit for the idea. My only goal is to see a Rights Civic in C2C.



Status: alpha Stage

No Rights
Upkeep: None
This is the starting Rights choice. This society has no understand of what rights are and survival of the fittest is the only concept they.

Cultural Rights
Upkeep: None
This society believes that if you cooperate with the tribe in the duties required you will get a share of food, shelter and have the protection of the tribe as long as you are a member of the culture.
+ 2 :) in each city
buildings
Unlocked by: Cultural Identity

Property Rights (Slaves!)
Upkeep: Low
This society believes that people of certain social standing have the right to own property. Humans can be property (slaves) if in combination with other civics, an owner of property has the right to consume, sell, rent, mortgage, transfer, exchange or destroy it, or to exclude others from doing these things, (or not depending on government style).
+ 3 :) in each city +10% Culture +10% War Weariness
buildings
Unlocked by: Slavery

Social Class Rights
Upkeep: Medium
+ 4 :) in each city +15% Culture +15% War Weariness
This society believes that the rights you are allowed to have are based on your social class and social identity. Those in a higher social class have more rights than those at the bottom. To enforce the rights is cheap because society as a whole enforces the rights of your social class.
buildings
Unlocked by: Caste System

Citizen Rights
+ 5:) in each city +20% Culture +25% War Weariness
Upkeep: Medium This society believes in the concept of citizenship, to be self independent in your daily affairs, to travel outside of city limits, and to be free to state your grievances to a governing regional body, whether its a tribal chief, local lord (depending on their style of government) .
buildings
Unlocked by: Oratory

Political Rights
Upkeep: Medium
+ 6:) in each city +25% Culture +35% War Weariness
Political rights include natural justice (procedural fairness) in law, such as the rights of the accused, including the right to a fair trial; due process; the right to seek redress or a legal remedy; and rights of participation in civil society and politics such as freedom of association, the right to assemble, the right to petition, the right of self-defense, and the right for certain citizens to vote.
buildings
Unlocked by: Democracy

Criminal Rights (production focus)
Upkeep: Medium
+ 7:) in each city +25% Culture +30% War Weariness
This society believes that those who are accused of a crime are able to have due process in court, (instead of being punished by a government official without trial), and be charge with a crime based on tangible evidence instead of just hearsay. A formal trial is held by a judge or magistrate in a courtroom.
buildings
Unlocked by: Justprudence

Natural Rights
Upkeep: High
+ 9:) in each city +35% Culture +45% War Weariness
rights not contingent upon the laws, customs, or beliefs of any particular culture or government, and therefore universal and inalienable.
buildings
Unlocked by: Emancipation

Women Rights
Upkeep: High
+ 10 :) in each city +35 % Culture +50% War Weariness
This society believes in the right for women to have almost the same equal rights as men and to participate in government.
buildings
Unlocked by: Womens Suffrage

Minority Rights
Upkeep: High
+ 12 :) in each city +40% Culture +50% War Weariness
This society believes that all people in a minority class in the civilization have almost all the rights of the majority, whether racial, ethnic, class, religious, linguistic or sexual minorities.
buildings
Unlocked by: Minority Rights

Virtual Rights
Upkeep: Expensive
+ 12 :) in each city +45% Culture +30% War Weariness
This society believes that people have the right to claim property in virtual reality as their own, and virtual currency is valid. Human Rights also extend into the world of virtual reality and cyberspace.
buildings
Unlocked by:Brain Machine Interface


Transhuman Rights
Upkeep: Expensive
+ 15 :) in each city +50% Culture -10% War Weariness
This society believes that all people have the right to choose if they want to implant devices in their bodies and the right of transhumanism and legal gene modification of their own bodies is a universal right.
buildings
Unlocked by: Bionics

Robotic Rights
Upkeep: Expensive
+ 15 :) in each city +55% Culture -30% War Weariness
This society believes that robotic organisms and androids that have highly advanced artificial intelligence now have the same rights as a human would,. Those below a certain "intelligence grade", or owned by the military will still have no rights. Members of society who own personal robots now must install "Rights software" by law, and robots that are eligible for rights are free to own homes, vote in government, and all the liberties a human would.

buildings
Unlocked by: Personal Robots

Stellar Rights
Upkeep: Astronomical
+ 15 :) in each city +65% Culture -50% War Weariness
This society believes that the solar system is of the people. They have the right to send robotics to explore outside of Earth's atmosphere, and later to develop commercialized space flight, travel to planetary objects and settle in their own free will and risk. A government permit to use airspace is required but no space protection is guarrenteed.
buildings
Unlocked by: Lunar Colonizationn


Galactic Rights
Upkeep: Astronomical
+ 18 :) in each city +70% Culture -70% War Weariness
This society believes that the galaxy is of the people, and people have the right to associate with alien species and to trade with anyone in the galaxy that is not a threat. Members of alien species can apply for citizenship, and all aliens who are citizens have almost the same rights as humans.
buildings
Unlocked by: Interstellar Trade
 
reserved.
 
what about something like the right to make your own country without the government interfering. I asked my teacher one day
"How can you be free if you don't have the options at any time to walk away and create your own rules?"

That could give a huge popularity boost but at the same time there is a danger that your whole nation will crumble
 
In general if civics are no-brainer move to the next one when you get it then it should be part of the tech tree preferably as benefits on the existing tech. This goes for some of the core ones which could also be converted to tech benefits for the first parts such as agriclture and language.
 
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