C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

This scenario was from before tag renames

So i only need to re'add the resources that have changed names now? Wich resource names have been changed? Ok manganese is on land only now, what about mangan ice?

Provide a list of changes resource names here.
 
So i only need to re'add the resources that have changed names now? Wich resource names have been changed? Ok manganese is on land only now, what about mangan ice?
Methane ice was renamed too.

By the way when you select those tags space is selected too.
 
Methane ice was renamed too.

By the way when you select those tags space is selected too.

I need list of all ressources that have been changed. I will remove ashur and/or gilgamesch from the map i think, anyone any suggestions?
 
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Here is list https://forums.civfanatics.com/threads/savebreaking-changes.654984/
I pasted link here before.

I uploaded converted scenario too.
Now there is no need to remove last civ anyway - it was adjusted accordingly.
That is there can be 40 [0-39] civs in scenarios, as NPCs start from [40]

Ok, i look into and be back here later if there still any problems. So there should be no missing resources now? Anything that should be changed beside my updating changes?
 
Ok, i look into and be back here later if there still any problems. So there should be no missing resources now? Anything that should be changed beside my updating changes?
Yes, I also cleaned up fluff in that file - I uploaded it in previous post
 
??? 20.000 turns? I want a endless game, anything to change there or will it still run endless? Screenie...

c2chmm.jpg
 
??? 20.000 turns? I want a endless game, anything to change there or will it still run endless? Screenie...

View attachment 549673
Its not possible, but you can discard calendar completely, and set 100 000 turns to be 1 year long or so.
Alternatively you can completely ignore time victory, that is play past set amount of turn.

Hydrothermalvents still missing, you forgot them in conversion or bug?
Space got in the way, also there was only one in map.
 
Its not possible, but you can discard calendar completely, and set 100 000 turns to be 1 year long or so.
Alternatively you can completely ignore time victory, that is play past set amount of turn.


Space got in the way, also there was only one in map.

No there was hundreds in map... also you forgot to change copper... hmm what was the old name for hydrothermalvents? Well should be possible by modmoding to change gameturns or there should be build in a option for endless game.

BONUS_GEOTHERMAL_SEA_VENT what is the new tag?

Ah ok, BONUS_GEOTHERMAL_SEA_VENT -> BONUS_HYDROTHERMAL_VENT

I will fix that... and recheck all others.
 
No there was hundreds in map... also you forgot to change copper... hmm what was the old name for hydrothermalvents? Well should be possible by modmoding to change gameturns or there should be build in a option for endless game.
BONUS_GEOTHERMAL_SEA_VENT
Also you can edit gamespeed infos.

Also really 20000 turns is endless.
You can multiply by 5 all those values in eternity define if you want.

I copied those tags to text file and added it to renames thread (first post).
There space won't get in things when pressing ctrl+f (or doubleclicking) on those tags.
 

Attachments

Well, this looks like we ARE soon getting the up-to-date GEM. :p
Oh, and I spend nearly 3 awfully boring hours on editing the CIVS Mega Pack (gonna upload in modmods) to be potentially playable (building and native_culture issues).
 
BONUS_GEOTHERMAL_SEA_VENT
Also you can edit gamespeed infos.

Also really 20000 turns is endless.
You can multiply by 5 all those values in eternity define if you want.

I copied those tags to text file and added it to renames thread (first post).
There space won't get in things when pressing ctrl+f (or doubleclicking) on those tags.

I changed and fixed all resource tags already, you changed anything else? You just forgot to change some, i changed them all now in scenario file.

Hopefully game turns can be changed in running game also if needed...
 
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Well, this looks like we ARE soon getting the up-to-date GEM. :p
Oh, and I spend nearly 3 awfully boring hours on editing the CIVS Mega Pack (gonna upload in modmods) to be potentially playable (building and native_culture issues).

GEM? UEM! :thumbsup: Is it possible to game with more than 40 civs now on a map?
 
GEM? UEM! :thumbsup: Is it possible to game with more than 40 civs now on a map?
LOL no.
You would need to edit source code.
Also you would have to deal with 10 minute long turns and constant mafs by Renaissance.
Maybe in vanilla BTS you could do that as much less things are here.

I changed and fixed all resource tags already, you changed anything else? You just forgot to change some, i changed them all now in scenario file.

Hopefully game turns can be changed in running game also if needed...
You can download that file to compare changes.
 
LOL no.
You would need to edit source code.
Also you would have to deal with 10 minute long turns and constant mafs by Renaissance.
Maybe in vanilla BTS you could do that as much less things are here.


You can download that file to compare changes.

No need already changed and fixed all tags, if you dont forgot any in your list here:

https://forums.civfanatics.com/thre...-your-scenarios-modmods-for-svn-11132.654984/

So what is he talking about "CIVS Mega Pack"?

Also all these changes in c2c mod will create alot of errors and bugs. :goodjob: Hopefully not... why all these changes? Any changes list and what is the goal instead of making the game stable and playable at current state?
 
No need already changed and fixed all tags, if you dont forgot any in your list here:

https://forums.civfanatics.com/thre...-your-scenarios-modmods-for-svn-11132.654984/

So what is he talking about "CIVS Mega Pack"?

Also all these changes in c2c mod will create alot of errors and bugs. :goodjob: Hopefully not... why all these changes? Any changes list and what is the goal instead of making the game stable and playable at current state?
He is talking about actual civs like Brazil or Israel, not number of players.

Also those tag renames will simplify modding
This civ modpack is just victim of those changes.

By the way I removed fluff in your scenario too like game options or revealmap entries.
Also I removed players/teams of ID 40 and bigger.
 
Also those tag renames will simplify modding
Just want to voice my opinion that I'm a bit annoyed that you changed plural to singular or vice versa for many type names, BONUS_ELEPHANT or BONUS_PAPAYA won't become more clear by having them changed to BONUS_ELEPHANTS and BONUS_PAPAYAS.
Updating my MToS modmod was hell because of all these imo unnecessary changes, sometimes perfection is the enemy of good.

Don't get me wrong, a lot of the type name changes you made was of the good type too, in that they makes it easy to associate them to their in game name, we had a lot of strange type names that made no sense whatsoever and that often confused modders.
 
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RELEASED: C2C - Ultimate Earth Map V4.2 100% MOD and SVN update compatible.

Changes in C2C - Ultimate Earth Map V4.2 100% MOD and SVN update compatible:


Scenario/map adapted to latest SVN.
Some minor map changes.

Have fun - Pit
 
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