C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

BUG/PROBLEM:

Minoan culture cant be build, i have wirting, conected cow in city and coast, whats wrong there displayed wrong needs? No one has build that culture also. i also have european culture, i have all needs wrong needs displayed?
 

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BUG/PROBLEM:

Minoan culture cant be build, i have wirting, conected cow in city and coast, whats wrong there displayed wrong needs? No one has build that culture also. i also have european culture, i have all needs wrong needs displayed?
In BUG options there is Caveman2Cosmos tab.
In it there is option "Hide unbuildable buildings" or something like that- there is no need to keep that option enabled.
 
In BUG options there is Caveman2Cosmos tab.
In it there is option "Hide unbuildable buildings" or something like that- there is no need to keep that option enabled.

Its not that easy, i have that option off, minoan culture is either not buildable, wrong requirments displayed or is not displayed as builded in wonders screen.

Maybe someone set it to middle eastern? Check if the requirments display correctly plz. i Have all it needs but its not comming up to build... end second screenshot no minoan culture builded worldwide.

Only micronesia and ming has been builded.... no minoan

Maybe it needs a bull and not a cow or something...
 

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Its not that easy, i have that option off, minoan culture is either not buildable, wrong requirments displayed or is not displayed as builded in wonders screen.

Maybe someone set it to middle eastern? Check if the requirments display correctly plz. i Have all it needs but its not comming up to build... end second screenshot no minoan culture builded worldwide.

Only micronesia and ming has been builded.... no minoan

Maybe it needs a bull and not a cow or something...
I guess it got built by someone else anyways (you should checked whole that whole list), or it is here already in conquered city.
Check "Cultures" tab on left of city screen.
 
I guess it got built by someone else anyways (you should checked whole that whole list), or it is here already in conquered city.
Check "Cultures" tab on left of city screen.

I cant build the heroes, what i want... and the list is sorted by name and no minoan culture in there at all. Hmmm maybe it is a destroyed culture? Maybe the greeks or so builded it and then lost a city?
 
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I cant build the heroes, what i want... and the list is sorted by name and no minoan culture in there at all. Heres my savegame go to "San Fernado" then try to build it will not work, also the heroes cant be build... hmmm maybe it is a destroyed culture? Maybe the greeks or so builded it and then lost a city?
Yeah its possible.
Some civ could build this culture, and then that city got razed.
 
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Piiit i knew it. Pearl harbor attack was a myth
Australia did it all.:crazyeye: :lol:
 

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Piiit i knew it. Pearl harbor attack was a myth
Australia did it all.:crazyeye: :lol:

:goodjob: Cool, and turn 2150. Begin to pray again, 0.2 your strength against USA. :crazyeye::thumbsup: Evil australia. :)

But should be no problem in your game, they dont have ocean ships now or? Hmmm maybe they will come over the coastal way. But maybe easy peace will be possible if australia bribed them.
 
They already researched astronomy so i am sure they have galleons. Jivari already have them. I dont fear USA, they are pretty far away. My army is on really fast rise, when they reach my shore i could defeat them(maybe). In fact i prepare sneaky attack on my Korean friend :evil::satan:
Most dangerous are now pirates around my islands, cant sink them with my weak navy :trouble:
 
They already researched astronomy so i am sure they have galleons. Jivari already have them. I dont fear USA, they are pretty far away. My army is on really fast rise, when they reach my shore i could defeat them(maybe). In fact i prepare sneaky attack on my Korean friend :evil::satan:
Most dangerous are now pirates around my islands, cant sink them with my weak navy :trouble:

Korean on Japan Mainland is a shame. :) Good luck for your plans.

Updated from SVN 300 to 330, recalculation took about 10 mins and game still working fine. :goodjob::thumbsup::goodjob: Good job.
 
BUG/PROBLEM:

Here is a bug on mongol city names now... India also, but only on some citys. Maybe PPIO bug @Toffer90 .
 

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Minor bugs:
1. Yagan, Hirorito and Cleopatra start with 5-10k gold
2. Name of capital japan city is Tokyo, not Tokio, capital city for ottoman should be Ankara not Istanbul, Madrid for spain, not Gibralta
3. Name of roman leader should be Julius Caesar, not Julius Cäsar

Do you plan any update of map? If yes than when?:rolleyes:
This map is really great, thank you.:thumbsup:
:xmassign:
 
Minor bugs:
1. Yagan, Hirorito and Cleopatra start with 5-10k gold
2. Name of capital japan city is Tokyo, not Tokio, capital city for ottoman should be Ankara not Istanbul, Madrid for spain, not Gibralta
3. Name of roman leader should be Julius Caesar, not Julius Cäsar

Do you plan any update of map? If yes than when?:rolleyes:
This map is really great, thank you.:thumbsup:
:xmassign:

Update will be 2019, only minor stuff to update. I think the 5-10k starting gold is comming because these civs start with a natural wonder in range and the mod if making the 600 deity gold they get normaly as standart game lvl 10k gold for them because they discover the natural wonder at gamestart in first turn, i am not sure if i can do something about that. May be a mod problem. Also spain civ is moved a bit to get more room in europe and they start in gibralta, will look not good if we name it madrid. So you can start a new game as USA if you like letz see how far you can go with that. :) I have some changes for new update on list, but only minor stuff, update will come 2019, may take a while. Some othere changes you suggested will be put on the todo list.

But all minor stuff, map/scenario is good to play.
 
Update will be 2019, only minor stuff to update. I think the 5-10k starting gold is comming because these civs start with a natural wonder in range and the mod if making the 600 deity gold they get normaly as standart game lvl 10k gold for them because they discover the natural wonder at gamestart in first turn, i am not sure if i can do something about that. May be a mod problem. Also spain civ is moved a bit to get more room in europe and they start in gibralta, will look not good if we name it madrid. So you can start a new game as USA if you like letz see how far you can go with that. :) I have some changes for new update on list, but only minor stuff, update will come 2019, may take a while. Some othere changes you suggested will be put on the todo list.

But all minor stuff, map/scenario is good to play.
You can remove starting gold that could accumulate by now - that happens if you don't remove it and you save map multiple times.
 
You can remove starting gold that could accumulate by now - that happens if you don't remove it and you save map multiple times.

No big deal, giving them just a bit start bonus... but i will look into it, but i think they dont have starting gold at all, i think its because they have a natural wonder in range at start.
 
BUG/PROBLEM:

Hey guys there is a display bug or a bigger bug or a PPIO bug, +5 control points are missing on this pormotion on main map but displayed in promotion tree. 2 screenies...
 

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