When it's positive, there's an increasing chance, less for each that's already there.
Ok, i look into in my current long game.
When it's positive, there's an increasing chance, less for each that's already there.
You realized it only NOW, loool?BUG/PROBLEM:
Neanderthal clubman should have the same stats as neanderthal warrior? (Can attack without declaring war)
You realized it only NOW, loool?
Not sure it's a bug or a feature, though.
I mean, it's LOGICALLY an obvious bug, but it COULD be a strategy CHEAT as well, somehow.
Ya know, weed out the defenses with "Barb" units, then swoop on the final kill with a "normal" unit to capture the city, loool.
Would be FUNNY, even if somewhat probably WASN'T intended to work like this.
OR WAS IT, LOL?
Correction to what I said:"Not sure it's a bug or a feature, though." Me too but it is reported now.![]()
You also won't get the culture.Note: This is only good for expansion for the sake of expansion. This is BAD, if you want to steal Techs from a more advanced Civ, since you won't GET any this way.
If you need one, though.You also won't get the culture.
Norway is still a safe bet; but maybe you don't count it as it's not part of the EU.Fortunes come and go very rapidly - if I had to bet on a country's economic future right now, my money would not be on Germany, or Italy for that matter, or anyone in europe in fact.
You can also go back 2000 years. Or 2500 years in case of the Greek.Today's lazy italians used to be the richest people in europe 400 years ago.
Yeah go for it, culture borders may change tho@Blazenclaw and others, can i update to latest svn or will it kill my savegame currently with the latest changes?
This is just a scenario map.how to instal this map/mod?