@Toffer90 Can you build in the option "Hard Conquest" now? I want to start a new long game soon and change the UEM scenario to "Hard Conquest". Will be a cool option, but we need to think about it a short time if it will work or not, will be a medium option between normal conquest and "Always raze cities" option, it will make the game harder and it will still very hard to get ahead of the AI.
So the "Hard Conquest" option should work like this: If a city is conquered it will drop down to population 3, because most ppl will flee the city, so world wonders will also survive and conquering cities is possible but you dont get a lot of population to fast.
But will it work for buildings that need 6 pops to be build? The building can stay in the conquered city, but they should only be buildable again if 6 pops are reached again, will that work with the current system?
Also it will make it more costly to conquer far away cities if they drop down in population because they cant produce much cash fast again until the population will grow again. Limiting the possiblity to conquer to much to fast.
Optional raze a city should be possible also on "Hard Conquest".