On that topic, I recall a very strange bug, too.BUG/PROBLEM:
@Toffer90 and others in WB Player Data -> Territory removing territory is not saved correctly, i have to manually remove the territory in the map file. Happens if you try to remove territory of a civ, like when you move a city and you want to delete the placed territory.
On that topic, I recall a very strange bug, too.
I edited the map's civ roster by eliminating Native Indians and adding Israel, as the same NUMBER of the civ.
And I specifically hunted and removed all that civ's culture in the map file.
Yet, SOMEHOW, when I start the game, it still doesn't center on Israel, but instead centers on (hidden) Atlantic, as if I had territory both in Israel (revealed) AND in America (hidden).
I have no idea how to fix it or what caused it, but I think I hunted down all the plot culture successfully, so that shouldn't be the issue.
This was done in the actual map file, NOT in the World Builder, so there shouldn't be any "residual culture" whatsoever.
I'm utterly confused by this, lol.
Daaamn.Thats because you dont have removed the "TeamReveal" for the deleted civ.
Daaamn.
It sneaked upon me via the Americans (civ=1, leading to TeamReveal=1,36,), loool!
Thanks a lot!
Though, I'm gonna ask - did you GUESS this, or did you FIND the actual line with it, lol?
Well, even though it was just a guess, it still helped, so big thanks.I know what cause this, so i told you.
Wow, you managed to add Israel to the map!!! Well done dude!) I've been messing around with this for so long......words cannot convey.Can you add a few more Civilizations? I will be grateful. Netherlands x-113 y-96.Celts x-108 y-100.And also from a MegaCivPack, well, if it works out. Accadian-x-155 y-92,Vietnam x-183 y-70,Canada x-59 y-100. And to remove-Iroquois, Maori, Polynesia, Jivaro, Tupi.On that topic, I recall a very strange bug, too.
I edited the map's civ roster by eliminating Native Indians and adding Israel, as the same NUMBER of the civ.
And I specifically hunted and removed all that civ's culture in the map file.
Yet, SOMEHOW, when I start the game, it still doesn't center on Israel, but instead centers on (hidden) Atlantic, as if I had territory both in Israel (revealed) AND in America (hidden).
I have no idea how to fix it or what caused it, but I think I hunted down all the plot culture successfully, so that shouldn't be the issue.
This was done in the actual map file, NOT in the World Builder, so there shouldn't be any "residual culture" whatsoever.
I'm utterly confused by this, lol.
Not ADD, REPLACE.Wow, you managed to add Israel to the map!!! Well done dude!) I've been messing around with this for so long......words cannot convey.Can you add a few more Civilizations? I will be grateful. Netherlands x-113 y-96.Celts x-108 y-100.And also from a MegaCivPack, well, if it works out. Accadian-x-155 y-92,Vietnam x-183 y-70,Canada x-59 y-100. And to remove-Iroquois, Maori, Polynesia, Jivaro, Tupi.
Yes,replace,sorry.Not ADD, REPLACE.
The total number of civs stayed the same - 40.
I removed Native Indians (glaringly redundant with all those Sioux and Incas also present), while in the first attempt I removed Egypt instead (too close and too similar).
That said, I've been modmoding C2C in the past to allow for more simultaneous civs in-game, and I managed to make a playable (well, loadable) version for 100 (!!! HUNDRED !!!) civs, lol.
https://forums.civfanatics.com/threads/beyond-40-civs.675404/#post-16234615
It's just that you sounded as if happy for me being able to expand the actual total number of civs, which isn't the case in the direct sense, though I could do it in another way and even suggested it.Yes,replace,sorry.
So I meant to remove Iroquois, Maori, Polynesia, Jivaro, Tupi. And instead add the Netherlands, Celts, Akkadians, Canada, Vietnam) If this is technically not possible, then OK)))It's just that you sounded as if happy for me being able to expand the actual total number of civs, which isn't the case in the direct sense, though I could do it in another way and even suggested it.
100% possible, but kinda arbitrary.So I meant to remove Iroquois, Maori, Polynesia, Jivaro, Tupi. And instead add the Netherlands, Celts, Akkadians, Canada, Vietnam) If this is technically not possible, then OK)))
I think yes,interesting)100% possible, but kinda arbitrary.
I also have asked Pit himself whether he'd be willing to produce several versions of his map that would be focused on various eras and thus having different civ rosters.
Like, it's quite dumb to have USA and Incas at the same time, loool.
So we could really make separate maps for each in-game era and force the start to be in that era, lol.
We have plenty of civs (150+) in the Mega Archive (to the total of 200+ civs overall, and that's already, while new ones can also be added), and some would still overlap anyways.
I bet it'd be an interesting improvement, what do you think?
Not really, got this, but it's very rough and technical: https://forums.civfanatics.com/threads/the-scenario-file-a-dissection.659823/If I knew how to actually go about doing it, I'd love to attempt a handful of historically accurate scenarios based on this map (and with Pit's permission of course!). Quite the task at this size, but all the more rewarding then. However, the world editor is so much different now, and there are a lot of finesses involved in scenario editing, such as adjusting the starting date and those properties stuff, I basically have no idea... but, do we have some kind of guide on using C2C's world builder and making a scenario?
I'm still dreaming of RiseAndFallOfCavemenInCosmos modmod, lol.If I knew how to actually go about doing it, I'd love to attempt a handful of historically accurate scenarios based on this map (and with Pit's permission of course!). Quite the task at this size, but all the more rewarding then. However, the world editor is so much different now, and there are a lot of finesses involved in scenario editing, such as adjusting the starting date and those properties stuff, I basically have no idea... but, do we have some kind of guide on using C2C's world builder and making a scenario?
Creating an option is much harder than simply editing one number, mind you.Yeah, i will make several historic scenarios later or you guys can help and pre*edit and i look into then. But first i will update the map when i am finished with my other stuff currently, then we can think about with the newest version of UEM. Already planned a colonization scenario and other stuff. (Work on the map update is already started)
100 civs, damn can that be added to C2C? Would be cool to have more civs. Or create an option to activate 100 civs maybe.