C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

No. Period.
You already make the gameplay awful with other stuff, but at least that's game related.
This one is just literally making me stare at the screen in wait for another spam click.
So, NO. Not until it's fixed in some way.
Better yet, I'd prefer ALL Events to be automated to the point of not clicking them AT ALL, except for the Quests (where you need to know there IS one running to begin with).
And even that is a MAYBE, because hidden automatic Quests would be also funny.
 
No. Period.
You already make the gameplay awful with other stuff, but at least that's game related.
This one is just literally making me stare at the screen in wait for another spam click.
So, NO. Not until it's fixed in some way.
Better yet, I'd prefer ALL Events to be automated to the point of not clicking them AT ALL, except for the Quests (where you need to know there IS one running to begin with).
And even that is a MAYBE, because hidden automatic Quests would be also funny.

Cry around for a click, go try to survive now. :thumbsup: I go to sleep now. Dont make the world a save place for somebody. :)

Looking into the event code, damn there are many events, cool stuff.

Edit:

Wow about 1500 events in the mod now.
:goodjob:

So turning off events will really suck, big flavor pack. If there are some bugs in it it they should be fixed.
 
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Most easy way to improve the AI, also if you dont like it (I remember you said before a long time ago the elite units are not so good putting them into the city is good :thumbsup:, but that will make the AI Armies more easy and elite units are very powerful later if you game them and most gamers will do.), is to teach the AI to use its generals on there best units as commanders (General) and not putting the great persons generals and hunters into the city for a small bonus, same to hunters, only 30% should be settled into a city as most, that will give the AI very strong units and armies, so they will not loss easy there entire civ for a lame small bonus if a gamer has elite units. If you want to think about or @flabbert will. Point is than the AI has something against player elite units, now the AI dont has to much against elite units. My scenario is on my settings already harder, but that will make all even more harder and make the AI armies even more competitive.
Plans do actually involve some of that thinking, though it must also be capable of being agile enough to work in situations where you don't have access to any sort of elite type of unit. I've got a solid plan mapped out as far as this end of the architecture goes. What flabbert is doing is breaking down and reorganizing the way the code runs a bit. I want to let him get that off his agenda a bit before I dive in but that is also just a bit of an excuse for not yet being quite ready. I have a few other small things to sort out before doing AI work, which is a lot like a finishing detail in the construction process, no matter how important it may be.
 
@Pit2015
Ok, 3 times I tried, 3 times something stupid appeared out of nowhere and cheated, it's enough.
You can play in whatever way YOU want.
I will play the way *I* want.
I refuse to play like a masochist.
Once again - huge thanks for the MAP, but your SCENARIO is one big masochistic horse dung, which I refuse to submit myself to from now on.
Finita la comedia.
 
@Pit2015
Ok, 3 times I tried, 3 times something stupid appeared out of nowhere and cheated, it's enough.
You can play in whatever way YOU want.
I will play the way *I* want.
I refuse to play like a masochist.
Once again - huge thanks for the MAP, but your SCENARIO is one big masochistic horse dung, which I refuse to submit myself to from now on.
Finita la comedia.

:goodjob::goodjob::goodjob:

Yeah you suck if its going to be a bit harder lamer. :goodjob: I know you will come back and take the challenge in some days again. :thumbsup:

You may need to start 10-15 games to get one good start to survive good. :thumbsup:

@Pit2015
By the way, cities still suffer from negative culture making them shrink, lol. And I'm on the latest SVN. Dunno how to fix it.

You cant fix it, its a mod bug, @Toffer90 has to fix it. If it takes to long i will add one culture to every city in scenario, that will bypass the bug a bit. :goodjob:
 
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The cities in your scenario have the wrong culture level, they all have the "None" culture level that is specific for 1 tile city start option. the lowest culture level available under your scenario's options is the "Poor" culture level.

This is a scenario specific bug, that I won't prioritize before v43 is released.... Well, we'll see, maybe I'll look into it this week.
 
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Doubt it's caused by the script thingy. Pretty sure I know what the problem is. Scenario's set the culture of the cities before the game has cached which culture levels exists in the specific game.
 
Doubt it's caused by the script thingy. Pretty sure I know what the problem is. Scenario's set the culture of the cities before the game has cached which culture levels exists in the specific game.

Right that is not fixing it, looks like i cant do anything about it must be in the mod.
 
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@Toffer90 And watch out starting the scenario and then going back to the main menu and restart the scenario will fix that bug somehow.

So restarting the game completely -> starting scenario = culture none bug

Going back one time to main menu one time after starting scenario -> and starting scenario again = culture poor works

Maybe its caused on preset cities only.

I will reupload UEM V5.6 now as i found another small bug.
 
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@Toffer90 Ok i found the bug, there was a change that will affect older scenarios in starting city buildings, a city needs now BuildingType=BUILDING_CULTURE_LOCAL_NORTH_AMERICAN, BuildDate=-200000 to get at least some culture by game start as this building is giving now +1 culture, otherwise culture will shrink. I fix that bug now and reupload the scenario. So it is fixed now.

Also i will remove the WB script stuff as it is not needed in scenario file.

RELEASED: C2C - Ultimate-Earth-Map V5.6 100% MOD and SVN update compatible:

UEM V5.6 is reuploaded now, get the latest version.


Download at first posting here:

https://forums.civfanatics.com/thre...-and-svn-update-compatible-by-pit2015.552901/

Have fun - Pit
 
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BUG/PROBLEM:

@Toffer90 Damn crap, some civs still be affected and why the local culture building BuildingType=BUILDING_CULTURE_LOCAL_OCEANIAN(Or any other), BuildDate=-200000 is not showing up in cities??? Looks like a mod bug also? Someone check that.

Have to re'check now why some civs still affected...

Ah damn it, inca -1 culture by free commerce? Leader trait or what???

-1 culture by free commerce should be taken away from some civs as it will bug them now and they go -culture at start. Or +2 culture should be added to the local culture city building.

Inca
Egypt
Portugal
Arabia

civ or leader has the -1 culture by free commerce.

These 4 civs will be affected in the entire mod now, so most easy way to fix it is to take -1 culture by free commerce away. Or add +2 culture instead of +1 culture by local culture city building.

Rest of the civs work fine now.

I added a free community discussions building +1 culture to these civs for start:

Inca
Egypt
Portugal
Arabia

That is fixing the bug for now. All civs will work now correctly from start. Reuploading again:

RELEASED: C2C - Ultimate-Earth-Map V5.6 100% MOD and SVN update compatible:

UEM V5.6 is reuploaded now, get the latest version.


Download at first posting here:

https://forums.civfanatics.com/thre...-and-svn-update-compatible-by-pit2015.552901/

Have fun - Pit
 
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@Pit2015
That's... an odd way to "fix" stuff, but the bug itself is even stupider.
On a personal note:
Hahaha!!!
The mod itself curses at your attempts to ignore half of its best features!
Mwahahaha!!!

As of whether I'll try again... probably yes, at some point.
But don't get too cocky, your game options choices are AWFUL - it's just that they still qualify as a CHALLENGE, even if a rather stupid one due to how backwards the whole idea is.

How about I give YOU a CHALLENGE in response?
Try winning the game on ANY game options, but *by NEVER starting a single war yourself*.
You still may defend yourself (obviously), but you can NEVER attack a foreign city, let alone capture it manually.
Use CULTURE and DIPLOMACY instead.
Whether Spy-Buy is allowed, is up to you - but you are explicitly forbidden from capturing cities via units walking into them.
Let's see how YOU fare under such conditions, lol.
Side note: I'll try it MYSELF (I still have that save from before your taunt), but I pretty much do it all the time anyways, since that's my gameplay style to begin with, lol.
 
@Pit2015
That's... an odd way to "fix" stuff, but the bug itself is even stupider.
On a personal note:
Hahaha!!!
The mod itself curses at your attempts to ignore half of its best features!
Mwahahaha!!!

As of whether I'll try again... probably yes, at some point.
But don't get too cocky, your game options choices are AWFUL - it's just that they still qualify as a CHALLENGE, even if a rather stupid one due to how backwards the whole idea is.

How about I give YOU a CHALLENGE in response?
Try winning the game on ANY game options, but *by NEVER starting a single war yourself*.
You still may defend yourself (obviously), but you can NEVER attack a foreign city, let alone capture it manually.
Use CULTURE and DIPLOMACY instead.
Whether Spy-Buy is allowed, is up to you - but you are explicitly forbidden from capturing cities via units walking into them.
Let's see how YOU fare under such conditions, lol.
Side note: I'll try it MYSELF (I still have that save from before your taunt), but I pretty much do it all the time anyways, since that's my gameplay style to begin with, lol.

You will win by surviving. :thumbsup: Sometimes less is more. Right then if some stuff makes it to easy or is bugged or creates memory leaks.

Yep, i will start a long game now as it looks good for a long game now. Will be hard for me also, but i will be at least able to survive longer than you. :thumbsup: Aye hopefully. :)

Scenario has a lot of stuff and options to offer now, alone if you turn off events you have much less.
 
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Try winning the game on ANY game options, but *by NEVER starting a single war yourself*.
You still may defend yourself (obviously)
Already tried :lol::crazyeye:
few months ago with option high five(only top 5 civs survive)
never started war, almost whole moon colonized and half of mars
AI cant beat me because cant colonize space.
@Somebody613 your declaration of winnig a game coz you got neandertales in prehistoric era is really laughable
for example: in this game I became tech leader after colonizing space and had 2x times more cities than any other civ,
no matter how many civs you destroy at the start, on other side of world dozens others are developing and on nightmare you will start lacking science behind, even 2 eras, peacefull winning is more challenging than you think
war path is obviously easier( we know how dumb is AI on battlefield)
@Pit2015 and yes I must agree with @Somebody613 , some of your options are really stupid like: 1. require complete kill (finding and hunting last rouge on other side of wolrd is really not funny), hell sometimes I had problem find last city in middle of pacific:hammer2:
and many others options....
PS: did you fix culture bug already? can I start new game? any know gamebreaking bug?
Civ4ScreenShot0037.JPG
 
Already tried :lol::crazyeye:
few months ago with option high five(only top 5 civs survive)
never started war, almost whole moon colonized and half of mars
AI cant beat me because cant colonize space.
@Somebody613 your declaration of winnig a game coz you got neandertales in prehistoric era is really laughable
for example: in this game I became tech leader after colonizing space and had 2x times more cities than any other civ,
no matter how many civs you destroy at the start, on other side of world dozens others are developing and on nightmare you will start lacking science behind, even 2 eras, peacefull winning is more challenging than you think
war path is obviously easier( we know how dumb is AI on battlefield)
@Pit2015 and yes I must agree with @Somebody613 , some of your options are really stupid like: 1. require complete kill (finding and hunting last rouge on other side of wolrd is really not funny), hell sometimes I had problem find last city in middle of pacific:hammer2:
and many others options....
PS: did you fix culture bug already? can I start new game? any know gamebreaking bug?
View attachment 650157

Option GAMEOPTION_COMPLETE_KILLS is cool because you can resettle the AI if you want too by founding a city far away and give it to them, and so its not so easy to extinct a civ, also you can do it if a AI civ will destroy another AI civ for the AI to save them, but sometimes they will die also by animals or other civs that declare war on them and it is harder to kill a full civ. So its a simulation also if a civ is nearly destroyed they are not directly extinct totally like in real, so its more realistic and yes makes it harder to destroy a civ completely. Also its realistic because some will flee to be not extinct. :) So you can save a civ that already lost all its cities by an attack from a cruel civ. Or you can resettle them as vassal to let them produce slaves for you on a part of your save territory. :lol: Well they have to pay to there savior. :) Its slow but it may help improving your civ a bit. But that should be done without cheating, build a settler and found a city then give it to a nearly extinct civ.

Yep, culture bug is fixed now, you can start a new long game on latest svn, try to change nothing in the scenario, take it preset as it is, and go eternity + nightmare, lets see how far you can go with the preset scenario in a real long game, not these lame 700 turn games. 70.000 turns will be a real cool game, not 700. :goodjob: Also good as test for the scenario. If you change nothing in scenario there is a higher chance to get no game breaking bug and eternity game speed will change all. No game breaking bug known so far, someone has to venture deep into eternity+nightmare and we see.

Research will take more time, learn to use your stuff a long time and to survive a long time with your stuff.

You may get destroyed before you reach space then. :thumbsup: If you cant make it more then 2000 turns and you get destroyed or if you suck on place 30-40 try again.

If ppl game with lame and easy options like size matters and not on eternity+nightmare difficulty they can win with lame neanderthals and other stuff very easy.
 
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@Toffer90 And watch out starting the scenario and then going back to the main menu and restart the scenario will fix that bug somehow.
That makes sense if it is a caching timing issue like I postulated, that since it does the caching after scenario establish the cities it will use the culture levels that existed before the caching, which when one launch the game is just all culture levels, but after having started a game with your options the game will have filtered out the 1 tile starting culture level before the second time you launch the scenario and it establish the cities.
@Toffer90 Ok i found the bug, there was a change that will affect older scenarios in starting city buildings, a city needs now BuildingType=BUILDING_CULTURE_LOCAL_NORTH_AMERICAN, BuildDate=-200000 to get at least some culture by game start as this building is giving now +1 culture, otherwise culture will shrink. I fix that bug now and reupload the scenario. So it is fixed now.
It would just be addressing the symptoms without curing the cause.
 
@Pit2015
Let's take a look at your game options and mine, and compare (just for the sake of everyone reading this).

You:
Option=GAMEOPTION_COMPLETE_KILLS
Stupid, makes the player hunt invisible units all over the whole world for no reason. Your excuse is also rather unnecessary for another reason that I'll explain later.
Option=GAMEOPTION_UNITED_NATIONS
I use it as well.
Option=GAMEOPTION_ADVANCED_DIPLOMACY
I use it as well.
Option=GAMEOPTION_ADVANCED_ESPIONAGE
I use it as well.
Option=GAMEOPTION_NO_CITY_FLIPPING
Did you literally block the cultural conquest of foreign cities here? I don't recall what exactly this one does, but is yes - it's beyond stupid. Stop making the game harder than even Vanilla.
Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD
I use it as well. Optional, though, since it's somewhat bugged.
Option=GAMEOPTION_LARGER_CITIES
I use it as well. At least this one you allowed, lol.
Option=GAMEOPTION_TELEPORT_HUNTING_AWARDS
I use it as well. Same as above. I'd expect you to make life harder by turning this one off as well, lol.
Option=GAMEOPTION_PEACE_AMONG_NPCS
I use it as well. Again, turning this OFF would make Animals even stronger via constant fighting, so it's funny that you didn't use it.
Option=GAMEOPTION_ANIMALS_STAY_OUT
I use it as well.
Option=GAMEOPTION_RECKLESS_ANIMALS
I use it as well. Simply saves you some move time, because they attack on their own. You think it makes the game harder, but it overall rather helps instead.
Option=GAMEOPTION_INQUISITIONS
I use it as well.
Option=GAMEOPTION_NO_VASSAL_STATES
No. Period. Stop making it WORSE THAN Vanilla.
Option=GAMEOPTION_REVOLUTION
I use it as well.
Option=GAMEOPTION_UPSCALED_RESEARCH_COSTS
No. Doesn't make sense anyways. Costs are built-in, why do you want to increase them?
Option=GAMEOPTION_FIGHT_OR_FLIGHT
I use it as well. As part of the whole bunch of new Combat options. Though. not sure what this one actually does on its own.
Option=GAMEOPTION_REALISTIC_SIEGE
Not my taste. But I agree that it's a bit in the spirit of the game, so I won't complain much.
Option=GAMEOPTION_MORE_XP_TO_LEVEL
Again, WHY THE HECK?
Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
I use it as well. Though it's rather lackluster, compared Vanilla. Unless, lol, you bump into money problems, lol.
Option=GAMEOPTION_ADVANCED_NUKES
Kinda useless, but I usually use it as well, not that I ever saw any practical effect of it in my games.

Me:
Option=GAMEOPTION_NO_EVENTS
Not until and unless VOLCANOES are fixed to not spam. And most Events are minor in comparison anyways. So, for now, NO EVENTS.
Option=GAMEOPTION_UNITED_NATIONS
Same.
Option=GAMEOPTION_ADVANCED_DIPLOMACY
Same.
Option=GAMEOPTION_REALISTIC_CORPORATIONS
Optional and kinda "just because", like some other "waaay too late game" options.
Option=GAMEOPTION_ADVANCED_ESPIONAGE
Same.
Option=GAMEOPTION_NO_CITY_RAZING
Very optional, and often unadvisable, but I just love to play in this way to make it a bit (or a lot) harder for me to avoid TURN TIME LAG, lol.
Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD
Same.
Option=GAMEOPTION_LARGER_CITIES
Same.
Option=GAMEOPTION_UNLIMITED_WONDERS
Because I can. But, yes, a bit optional.
Option=GAMEOPTION_UNLIMITED_NATIONAL_UNITS
Just like the one above. Optional.
Option=GAMEOPTION_NO_BARBARIANS
VERY optional. It's actually one of two "game modes" that use - either NO BARBARIANS, or BARBARIAN CITIES, CIVS, RAGING. Both versions are used for different types of playtesting.
Option=GAMEOPTION_TELEPORT_HUNTING_AWARDS
Same.
Option=GAMEOPTION_PEACE_AMONG_NPCS
Same.
Option=GAMEOPTION_ANIMALS_STAY_OUT
Same.
Option=GAMEOPTION_RECKLESS_ANIMALS
Same.
Option=GAMEOPTION_PICK_RELIGION
Always, because I add the Roleplay element to the game, and also because it barely affects my games anyways.
Option=GAMEOPTION_LIMITED_RELIGIONS
Don't know how most people play, but I kinda have a "permanent Religious Victory condition" mentality, see the point above.
Option=GAMEOPTION_INQUISITIONS
Paired with the one above and for the same reason.
Option=GAMEOPTION_DIVINE_PROPHETS
Optional, but I like it this way. I could play without them, though.
Option=GAMEOPTION_REVOLUTION
Always. It's often very annoying, but it's also one of the most CORE features of C2C.
Option=GAMEOPTION_TECH_DIFFUSION
Funny how you didn't use this, because it helps AI a lot more than it helps the player.
Option=GAMEOPTION_WIN_FOR_LOSING
Like the one above.
Option=GAMEOPTION_NO_TECH_HANDICAPS_FOR_HUMANS
Yes, I do NOT cheat, lol.
Option=GAMEOPTION_NO_NEGATIVE_TRAITS
I like to Roleplay, so I like to mix-and-match my traits. This one is both a very core feature of C2C, and one of the strongest ones. Oh, and some AI actually benefits from this.
Option=GAMEOPTION_PURE_TRAITS
Coupled with the one above.
Option=GAMEOPTION_START_NO_POSITIVE_TRAITS
This one as well.
Option=GAMEOPTION_LEADERHEAD_LEVELUPS
Kinda duh.
Option=GAMEOPTION_COMPLEX_TRAITS
If I use it, why not use ALL of it?
Option=GAMEOPTION_SIZE_MATTERS
This is where we clash the strongest. I see zero reasons NOT to use probably the BEST feature of C2C. You do yours, though.
Option=GAMEOPTION_FIGHT_OR_FLIGHT
Same, but because once again "all or nothing".
Option=GAMEOPTION_HIDE_AND_SEEK
As well.
Option=GAMEOPTION_WITHOUT_WARNING
As well.
Option=GAMEOPTION_FIXED_BORDERS
VERY optional. I don't even know WHAT it does, to be honest.
Option=GAMEOPTION_GREAT_COMMANDERS
Duh. Wait, why isn't this in your set? Oh, Commanders, not Generals. Well, AI uses them, so why not?
Option=GAMEOPTION_INFINITE_XP
YES, PERIOD.
Option=GAMEOPTION_XP_FROM_ASSIGNED_SPECIALISTS
Because I can.
Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
Same.
Option=GAMEOPTION_ADVANCED_NUKES
Same.

Well, now it's more obvious, lol.
 
That makes sense if it is a caching timing issue like I postulated, that since it does the caching after scenario establish the cities it will use the culture levels that existed before the caching, which when one launch the game is just all culture levels, but after having started a game with your options the game will have filtered out the 1 tile starting culture level before the second time you launch the scenario and it establish the cities.

It would just be addressing the symptoms without curing the cause.

Yep, but scenario works now. Maybe that guy who did the changes in realistic culture spread thought adding +1 culture to the local culture building would be enough, forgetting the -1 culture by free commerce on a few civs. As the game adds now all three culture buildings at random game starts or new founded cities.

Also you can look into if it is ok or a bug to not show the local culture building after it is build in the city wonders screen.

Or yes, maybe a cache problem.
 
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@Somebody613
Option=GAMEOPTION_NO_EVENTS
Makes it to easy.
Option=GAMEOPTION_UNLIMITED_WONDERS
Makes it to easy.
Option=GAMEOPTION_UNLIMITED_NATIONAL_UNITS
Makes it to easy.
Option=GAMEOPTION_PICK_RELIGION
Makes it to easy and unrealistic.
Option=GAMEOPTION_DIVINE_PROPHETS
Makes it to easy.
Option=GAMEOPTION_TECH_DIFFUSION
On nightmare the AI is ahead of you so it will only help you. Makes it to easy.
Option=GAMEOPTION_NO_NEGATIVE_TRAITS
Bugs and memory leak problems. + Makes it to easy.
Option=GAMEOPTION_PURE_TRAITS
Bugs and memory leak problems. + Makes it to easy.
Option=GAMEOPTION_START_NO_POSITIVE_TRAITS
Bugs and memory leak problems. + Makes it to easy.
Option=GAMEOPTION_COMPLEX_TRAITS
Bugs and memory leak problems. + Makes it to easy.
Option=GAMEOPTION_SIZE_MATTERS
Makes it to easy.
Option=GAMEOPTION_HIDE_AND_SEEK
Bugs and memory leak problems. + Makes it to easy.
Option=GAMEOPTION_FIXED_BORDERS
Makes it to easy.
Option=GAMEOPTION_GREAT_COMMANDERS
Makes it to easy. AI is not using them good. Powers you up to much, no chance for the AI.
Option=GAMEOPTION_XP_FROM_ASSIGNED_SPECIALISTS
Makes it to easy.

Every lamer can say the AI sucks if he overpowers himself so much that the AI has no chance. Game the scenario as it is, then say the AI sucks. :thumbsup:

So see to choose the right options is an AI improvement.
 
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