fe3333au said:
KingArthur produced an update soon after our pbems started ... should be on front page of Zombie Thread ... what's holding your game up?
Yes I posted a new version on Jul 19th and it's on the first post. Here is a brief summary of what's new in the new version:
- Enhanced diplomacy: more tech trade, and mutual protection pacts. Can now trade dogs & sheep too.
- A new faction/civ: Zeb's Farm. Non-playable just for fun/nuisance value.
- Surivors now start in control of The Garage & Mike Rush.
- Moved the Victory Point Location to the mainland!
- Moved the Authorities airbase so they can no longer paradrop to the mainland but they can now drop straight onto Town Hall: looks like the Mayor could survive this after all
- Authorities have more starting units (Nat. Guard) to compensate for the loss of The Garage.
- Authorities now have Trucks (land transports) and Heavy Infantry.
- New units: Exploding Sheep, Farmhands, Wild Farmboys & Zeb.
- Reduced resource requirements for hand built tanks to just "Parts" and Mean Machines to "Machinery" & "Fuel".
- Increased A & D of Hannibal by 1: 7/7/2
- Snake Diego, is no longer invisible with hidden nationality but Radar and fast moving.
- Tanks have Radar.
- Company can now build scavengers
- Authorities can build engineers: faster worker also able to build radar towers and outposts.