Luthor_Saxburg
Vassal of Civilization
- Joined
- Jan 19, 2005
- Messages
- 4,455
** GAME STARTED **
This will be the Age of Discovery scenario with some changes, some will be known, others will have to be revelead as the game develops. The map is very close to the original map, but there were some changes in units, techs, resources, luxuries and buildings.
ORDER OF PLAY & PLAYERS
1. England : Hasdrubal Barca
2. Portugal : King Stuart
3. France : Turfcat
4. Spain : Kelzad
5. Dutch : AI
6. Native1: AI
7. Native2: AI
8. Native3: AI
HOUSE RULES
01. Cities in Europe can NOT be razed and\or abandoned.
02. Cities outside Europe can be razed and\or abandoned.
03. No trade with the AI on turn0.
04. Human players can trade freely with AI. However some techs can not be traded to limit this from occuring.
05. Empty cities (no units) can be traded. But only empty cities.
06. Looking into the biq file is not allowed.
CHANGE OF INITIAL FILE
VICTORY CONDITIONS
- Increased the VP limit
- Added some VP locations, most of them in far away places to incentivate map discovery
- Gave more importance to VP locations and less to city conquering and unit killing
CIV\UNITS
- American Native nations can not build certain units (eg. Musketmen)
- Changed the native nations in the game and their locations
- Gave some more land military units to native nations
- Gave some more ships to the European nations
- Gave some more land military units to some European nations
- Armies aren't as strong as in the basic game
TECHS\WONDERS
- A relevant number of the techs are not able to be traded. Most of the early military techs are not able to be traded
- Reduced significantly cost of some Wonders (eg Newton University)
TERRAIN
- The basic map is kept the same with some small changes
- Changed some type of terrain
- Changed location of resources
- Added a few roads in the New World
OTHER
- Barbarians are restless
- There are other changes but you will discover them as you go along...
.
This will be the Age of Discovery scenario with some changes, some will be known, others will have to be revelead as the game develops. The map is very close to the original map, but there were some changes in units, techs, resources, luxuries and buildings.
ORDER OF PLAY & PLAYERS
1. England : Hasdrubal Barca
2. Portugal : King Stuart
3. France : Turfcat
4. Spain : Kelzad
5. Dutch : AI
6. Native1: AI
7. Native2: AI
8. Native3: AI
HOUSE RULES
01. Cities in Europe can NOT be razed and\or abandoned.
02. Cities outside Europe can be razed and\or abandoned.
03. No trade with the AI on turn0.
04. Human players can trade freely with AI. However some techs can not be traded to limit this from occuring.
05. Empty cities (no units) can be traded. But only empty cities.
06. Looking into the biq file is not allowed.
CHANGE OF INITIAL FILE
VICTORY CONDITIONS
- Increased the VP limit
- Added some VP locations, most of them in far away places to incentivate map discovery
- Gave more importance to VP locations and less to city conquering and unit killing
CIV\UNITS
- American Native nations can not build certain units (eg. Musketmen)
- Changed the native nations in the game and their locations
- Gave some more land military units to native nations
- Gave some more ships to the European nations
- Gave some more land military units to some European nations
- Armies aren't as strong as in the basic game
TECHS\WONDERS
- A relevant number of the techs are not able to be traded. Most of the early military techs are not able to be traded
- Reduced significantly cost of some Wonders (eg Newton University)
TERRAIN
- The basic map is kept the same with some small changes
- Changed some type of terrain
- Changed location of resources
- Added a few roads in the New World
OTHER
- Barbarians are restless
- There are other changes but you will discover them as you go along...
.