C3C PBEM Newborns

Beorn-eL-Feared

Idiot riding pedals
Joined
Jan 30, 2005
Messages
5,781
Location
R³ x T's nbhd of North singularity
Another fairly normal epic game.

Small sized, handmade continents for 4 humans, any civ allowed. Barbs at restless, Emperor diff.

This map has been used in obscure times by other PBEM players but is very well re-useable. Here's the map making thread, where you'll see Beam invites us all into that CDZ place to hold spoilers. It's a spammy place (I say that positively ;)) and it's a very fun bunch. If you wish it, you can have your own sub-forum for spoilers, but mostly, for the etc.

Roster is waiting for player / civ confirmations.

Roster:
- Tribute --- Persia, need to know basis at g's post office
- denyd ---- Redskins, deny_derosier at yahoo wahoo
- Jokeslayer- Korea, simonhigins at hot's post office
- Beorn ---- Oranges, bolducf at g's post office

Standard rules, if you think it's an exploit, we'll probably frown upon it.

Spoiler tentative ruleset, valid unless someone has amendments to make :
  • I don't expect/wish to have to refer to these rules, ever.
  • I expect to see some GPS to PlayerX action in this thread
  • I expect everyone to be able to play within 24 of a GPS post, unless you can't, in which case announcing it would be very nice
  • 20 turn peace deals should be solid and never broken, any other in-game 20 turns deal breaks should be announced prior to the breaking player's turn by the faulty player. War should be announced before you enter the defender's lands so the defender has a turn to move his defences.
  • No intentionnally breaking trade routes for this to happen by self or by a co-operating 3rd party. Wear the pants you put on.
  • No scorched earth tactics to deny capture or make one's life miserable. No razing wonder cities.
  • Only dogpile someone if he/they really pissed you all off.
  • City trades in peace deals are ok but otherwise keep your citizens.
  • Peace should be offered after the capture of a capital city if the defender had at least 5 or more cities to begin with. The price for peace must be at most 50% of the remaining cities (the new capital can be the other 50%). The defender is allowed to refuse. The attacker avoiding the capital is definitely incentive for the aforementioned "pissing off" of other civs.
  • Trade maps at your own risk, I certainly don't advise you do beside with the in-game trade.
  • Report combats by PM or email; examples:

    Location
    Attacker HP/Tot v Defender HP/Tot > Winner HP/Tot *special event*

    Santiago, from NW:
    4/4 horse v 3/3 spear > 2/4 horse
    5/5 horse v 3/3 spear > 2/3 spear retreat
    3/4 sword v 2/3 spear > 2/5 sword capture city

    Settler pair North of Barcelona:
    4/4 Jav v 3/3 spear > 1/4 jav, 1 worker enslaved
    5/5 ACav v 4/4 Archer > 2/5 ACav, 2 workers captured

If you think of anything else, shoot. I'm not 100% sure about the peace thing, we may want to scrap it.
 
Because I feel it's appropriate to post a little something to this end, here's a good 'how to PBEM' thread for trades. The one in this forum is probably just as good or better, I just never read it to say for myself.

The save handling will not be nearly as picky as in that game though - indicate the year or the turn number in the save, like "028_Newborns_Beorn.SAV" for turn 28.
(I'll be the one during which's turn the year changes so I'll post the following year - i.e. I'll play turn 27 and send you one entitled turn 28, the turn you'll be playing.)

In a word:
  • End your turn by hitting enter - save and exit - XXX_Newborn_Player.SAV (for example)
  • Trades can be sent pre-accepted or sent pending acceptation (or offered for haggling, though it is most convenient to agree on a price by PM)
  • Post a Game Played and Sent (GPS) each turn if possible
  • Send by email to the next in line
et voilà.
 
Thanks Beorn, I'll maintain questions and progress abiut the map at the thread listed by you. Best register there which is easy and participate in the discussion. :)
 
Well thank YOU, Beam :hatsoff:
 
Awesome, Jokeslayer, (I just watched Full Metal Jacket, am tempted to call you Private Joker ;)) this should be fun. Any civ you want?
 
I'll take Korea please. Probably you'll need my email at some point, so may as well give it here: simonhigins@hotmail dot com



I also have a query about the combat reports. Take this one as an example:

Settler pair North of Barcelona:
4/4 Jav v 3/3 spear > 1/4 jav, 1 worker enslaved

First line is self explanatory. 4/4 Jav is clearly current HP/max HP unit type.

The second part: I'm not quite sure what that means, but I guess the jav lost one round and won three, so the spear is dead and the jav has 3HP left.

How would it look if the spear had won, say losing 1HP?

Something like

Settler pair North of Barcelona:
4/4 Jav v 3/3 spear > 1/5 jav

or

Settler pair North of Barcelona:
4/4 Jav v 3/3 spear > 4/5 spear

And how would you record bombardment? Presumably something like

Settler pair North of Barcelona:
Cat v 3/3 spear > 0/1 cat
Cat v 3/3 spear > 1/1 cat
Cat v 2/3 spear > 1/1 cat

(So three cats attacking the same spear and reducing it to 1HP)
 
The numbers on the right is the end result for the winner: 1/4 jav means the jav thrower wins the combat at 1HP.
If the spear wins, losing 1HP, it would be
4/4 Jav v 3/3 spear > 2/3 spear

Note that this way, promotions are automatically noted as the total HP of the winner changes (or not). If the spear promoted after losing 1HP, it would become
4/4 Jav v 3/3 spear > 3/4 spear
In the first post's example, the only promotion there was would have been to a swordsman. See it?

Using that model and your example, bombardment would be
cat v 3/3 spear > 3/3 spear
cat v 3/3 spear > 2/3 spear
cat v 3/3 spear > 1/3 spear
 
It's a tedious ballot of formalities to get acquainted with but it makes it much easier for the rest of the game to roll on. After 3-4 turns, a skirmish and a trade or two it will all be second nature and we'll get back to the 'having fun' part for good :)
 
I'm in - First choice is Iroquois with Sumer as a backup

E-mail is deny_derosier at yahoo dot com

BTW: Thanks for starting this one up
 
For spider pig's flying cousin, anytime ;)
 
For order of play information, I'm in the Pacific Time Zone of the USA (Los Angeles area). A suggestion, that if it's possible and there are no EXP tribes in the game, a bonus scout for each player. That would make opening 10-20 turns a lot more interesting.
 
Spoiler tentative ruleset, valid unless someone has amendments to make :
  • I expect to see some GPS to PlayerX action in this thread
  • I expect everyone to be able to play within 24 of a GPS post, unless you can't, in which case announcing it would be very nice
  • 20 turn peace deals should be solid and never broken, any other in-game 20 turns deal breaks should be announced prior to the breaking player's turn by the faulty player. War should be announced before you enter the defender's lands so the defender has a turn to move his defences.
  • No intentionnally breaking trade routes for this to happen by self or by a co-operating 3rd party. Wear the pants you put on.
  • No scorched earth tactics to deny capture or make one's life miserable. No razing wonder cities.
  • Only dogpile someone if he/they really pissed you all off.
  • City trades in peace deals are ok but otherwise keep your citizens.
  • Peace should be offered after the capture of a capital city if the defender had at least 5 or more cities to begin with. The price for peace must be at most 50% of the remaining cities (the new capital can be the other 50%). The defender is allowed to refuse. The attacker avoiding the capital is definitely incentive for the aforementioned "pissing off" of other civs.
  • Trade maps at your own risk, I certainly don't advise you do beside with the in-game trade.
  • Report combats by PM or email; examples:

    Location
    Attacker HP/Tot v Defender HP/Tot > Winner HP/Tot *special event
    *

    Santiago, from NW:
    4/4 horse v 3/3 spear > 2/4 horse
    5/5 horse v 3/3 spear > 2/3 spear retreat
    3/4 sword v 2/3 spear > 2/5 sword capture city

    Settler pair North of Barcelona:
    4/4 Jav v 3/3 spear > 1/4 jav, 1 worker enslaved
    5/5 ACav v 4/4 Archer > 2/5 ACav, 2 workers captured

If you think of anything else, shoot. I'm not 100% sure about the peace thing, we may want to scrap it.

Maybe you could try something like this for whats in blue?
Just a thought. :)

Spoiler :
If you'd put a underline under the loser it is
much easier.
For example:III Tunis War Horse vs XXII Roman Legionaire (III) 3/5

Maybe look at Happy Trails, we are doing it this way. And there
is a few leaders getting in the mix. It might sound complicated.
But its not.

Blaze Injun
 
My normal method (which I hope is acceptable) is something like:
Battle for York:
French Cats go 3/5 wounding spears
Vet French Horse (3/5) kills Vet English Spear and promotes
Vet French Horse (1/4) retreats from Vet English Spear (3/4)
Vet French Horse (1/4) kills Vet English Spear
Vet French Horse loses to Vet English Spear (1/4)
Elite French Warrior (2/5) kills Vet English Spear capturing York and DeGaulle (1st MGL) is born
 
The major point is that there is a battle log - all three methods are clear enough and give enough info for the defender to know what's going on.

Edited turn order to GMT +0 +4 +7 +7, added a point on top of the rules to emphasize their 'civility guidelines' flavor.

Tribute hasn't logged in to CFC since this was posted, let's go for a little more patience boys.
 
What if you're doing archer on archer?
3/3 archer vs 3/3 archer -> 2/3 archer (How would you know which one won?)

That's why I think I'll be using denyd's method.

I'm in the Pacific Coast of the US. I'm not sure what GMT that is, but it is quite late in the day. Same as denyd at any rate. We could probably cycle through everybody in 2 days. Another thing, do you have my email address?

And you all post too quickly. :p
 
Don't have your email or your civ of choice. You should send your email to Beam also, as you'll be the first to play.

Good point on the archer thing, I guess I'll do the underline for my part.

I think it's GMT +7, maybe +6, anyways it's the latest and Joker is the earliest so I put you both together and Joker after. I'm confident we can do 1 a day, maybe more.
 
I thought Persia would work best for now. I don't know how you guys play. But early spearmen + good diplomacy = don't pick on me yet. Not that I will necessarily start out by building a spearman.

Also, my email is going by PM to you too, Beorn. I'm not sure if it should be in a post. You did something weird in the first post with the emails, so I suppose there's a system for converting real emails to the interesting ones up there.
 
Good. If you all have any personnal requests for civ information (name, adjective, etc) or password, dial the map maker right now. This will start as soon as he works his magic.
 
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