you guys
i just wanted to clarify some things:
you'll notice that your build ques will be filled w/ a variety of different units. you'll say, "hey, why would i want to build a French Infantry if i could build a West German or British Infantry for the same price?" well, all of those lower stat foot units have the "Radar" flag and some have the "Stealth Attack" flag.
for example, the Pakistani Infantry unit, while way inferior to the Israeli Infantry (ME civ), has both the "Radar" flag and the "Stealth Attack" flag vs. the "Indian Infantry" unit thus making it somewhat of a bonus to build.
the guerilla-type units have the "All Terrain as Roads" flag.
there are various other build que issues like this so if you see one, know that there is a reason that it's available. many are also much cheaper to build than the high-end foot units. most of them also require the particular "civ resource".
re pre-placed wonders in your cities:
USA, WP, China/India, Australia, ME, Euro and S America (sorry viper
)
some autoproduce special forces units, others produce spy type units and worker units and then there's the nukes...which ought to be used as deterrents only
use your spy units...they require no upkeep, are invisible, have alot of mvmt pts, can capture enemy worker units, have HN and are the only units in the entire scenario (outside of the Viet Cong) that can pillage.
special force units can "See Invisible" and are also free of upkeep.
worker units are unbuildable. they are iinstead autoproduced. therefore, you should protect your worker units.
when in doubt, use the Civilopedia. i personally put each and every one of those entries in
that's it for now. i'll look to give a rundown on each civ w/ there certain units, strengths, weaknesses and geographical advantages/disadvantages.