C3C PBEM -WWII-Game Thread (Tomorrow Belongs to Me)

...or we could try another edition of WWII Pacific... maybe with Japan needing 70,000 VP and getting Eric or Dogboy as the Japanese player...?
 
Well, we can continue to play, but Russia has no hope of going on the offensive without a credible threat to the Axis from the West from the British. I really don't see any other outcome except the Axis's slow climb toward a domination win.

I don't want to play this again without some serious changes to the Russians. As it stands, I spent the first year just building workers, and my entire Golden Age building Factories. As someone famous once said: "It's not your armies, its your transportation network, STUPID!". A successful defense of Russia entails about 150+ workers creating/repairing rails so that the armies can get to the point of threats. Considering you start off with about 6... :rolleyes:

The Russians should be allowed to build new towns. The Russians did it in the real war. Unlike other governments, they have no other way to offset the rising cost of their unit upkeep other than new settlements. I don't know why I ever agreed to that provision in this game. :suicide:

I would say that we should give the new version a go, but I have a serious reservation about one change that was put in. Somebody mentioned that "Retain cities culture" was "on". IMO, that is just stupid. It gives the attacker way too much advantage.
 
@RJ: It is necessary in order to prevent the autorazing of cities. Also, it has actually worked out quite well. In the newest version, I have the Germans and Russians with settlers. The current games we are playing do not allow them to build new cities. The Russians are allowed to set up resistance cities behind enemy lines (anywhere they like), the Germans are allowed to replace any city that happens to autoraze by 'accident'.

I will discard the game in my inbox and assume that we declared the Axis the victors in this game.

More on this game and the changes I made: The axis (in this game) had nothing to use money for except research. In addition, they started with many techs that the allies did not have. That was quite unbalancing. I altered that seriously in the new version. Although the Soviets do not start with lots of workers in the new version, they do have a reason to build them. They have a lot of trapped units on the eastern edge of the map that must get roads built to them. Thus, the Soviets are, more or less, compelled by necessity to build workers.

The Soviets and the French get resistance guerillas that are a lot of fun to play. Although weaker than normal infantry (or even paratroopers) they get stealth attack and 'all terrain as roads' and thus can do a number on damaged units and units with no defensive value.

The Soviets and French also get a number of Resistance Cities (which we state MUST be razed when taken by the axis). These cities are not easy to take since they are built on impassible terrain.

The sea war also comes into play a GREAT deal more--just ask Dogboy and Oblivion who are fighting it out in the North Atlantic right now.

I had to change one aspect recently as Oblivion discovered a method of taking the Resistance Cities early that I had thought was not possible. I altered the terrain to prevent that possibility.

So... any takers?

The map is changed slightly. The house rules include that you are not supposed to ASK the AI for MPP or alliance (you can accept if they ask, but you can not initiate). You don't get to burn cities. France and Britain are in a locked alliance against Germany and Italy. Soviets are supposed to wait at least 10 turns before declaring war on any major power. If we get a Spanish player, he can do anything he wants. There is no point in having either a Dutch or Swedish player, so they are not available.
 
It was a fun game. Thanks to all the players. And Thrust, you are right, any attack on my land would have been futile. I currently have 35 panzers if I recall correctly with 8 of those panzers in Sweden, the rest are able to move anywhere I want because of rails. Also, the 3 movement of the panzers is just so powerful. I was about to capture more Russian cities by bombing all the roads leading to the cities and use my 3-move panzers to capture the city, and RJ would not have been able to retailiate. I would have done this over and over. As for workers, I think I have about 50+ workers with about 15 of those in Italian lands improving his infrustructure. Teamwork is what it's all about for the Axis. I also give him money everyturn to rush things.

As for a new game, I will sit this one out. I am taking two classes this term and I don't have a lot of time. I'm trying to play less of these 30+minute turn scenario games. Thanks though.
 
Well, sorry if I have been a spoil sport for anyone, but the reality of things is that this scenario is quite unworkable for the Allies, and some of us saw this quite a few weeks ago and there really is no point...

Anyways, I thank you all for this try, it's had it's fun moments throughout. As for myself, well I am retiring from CIV for a while; this was my last game going, i had retired from 2 others already last week at Apolyton.

Perhaps we shall meet agin, here or somewhere else, for I continue to play, mainly strategy games...so i wish you all the best in life and play, and salute you until we meet once more...
 

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DogBoy said:
I was about to capture more Russian cities by bombing all the roads leading to the cities and use my 3-move panzers to capture the city, and RJ would not have been able to retailiate. I would have done this over and over.

*Cough* *Cough* Uhmmm....I don't think so, unless you have 25+ bombers. All my frontline cities have at least 4 parallel hexes of rails reaching back to my rear lines, and most have stationed a line of workers permanently to restablish roads on the same turn they would be bombed. I am about to get the Jet Fighter tech, which would tear your bomber gambit to shreds. I don't think you could make much headway against Russia, but Russia definitely can't go on the offensive either, so....

@rcoutme...I'm sorry. You haven't sold me at all with your latest argument. It seems to me Russia really got screwed with all the goodies you've given everyone else since the original scenario configuration. All you've done is make their life *more* difficult, not less, with your impassable terrain locking the Siberian units. Russia really needs at least one of the following:
a.) 10+ additional starting workers
b.) FP built somewhere
c.) SPHQ built somewhere, or else Espionage known.

If this is the farewell for this game, then I wish to thank everyone for their participation, and Dogboy for a well-deserved victory! Although Barbarossa never really happened (the Russian army is almost intact instead of being decimated in the first 3 months), it is fairly obvious the Axis will win.
 
@ RJ: I guess I didn't account into you stacking forces on your roads. My next target was about to be Kherson which is the southern tip of the German lands. Here is what I had on the last turn of the game:

102 workers (guess I had more that I thought)
3 riflemen
90 infantry
3 tank
19 artillery
11 submarines
13 bomber
1 destroyer
5 jet fighters
36 panzers
6 paratrooper
9 TOW infantry
1 flak
12 mobile sam
total: 311 units out of 480

I guess you are right about me not being able to attack. Assuming all my bombers hit your roads around Kherson and if you didn't have any forces on those roads, I still wouldn't have been able to pillage every tile. I guess it's good I never tried it or I would have lost a lot of Panzers like I did in northern Russia Riga. I would have had 4 more bombers in 3 turns with another 3 in about 5 turns after that, but that still wouldn't have been enough. I shouldn't have done of few of those bombing raids in Russia like I did and lose my bombers.

All in all, I thought it was fun.
 
@RJ... well they do have 9 workers. I just added a FP to them, in Stalingrad as I figure that that would be a likely Stalinish thing even though the Communist government thing doesn't really care... (and I did start them with Espionage, btw).
 
France hasn't spoken yet... WE HAVE THE POWER TO CONQUER EUROPE!!!

Ok, maybe not. France was dead meat from the beginning, couldn't stand against Germany with all their panzers. Maybe if England brought a huge amount of units in the first turn(s) we could hold out a little longer, but history did repeat itself.

As for coming back: there was no way for France to do anything after Europe was lost. I've bombed some Italian resources a few times, but that's it. For me it was over long ago, but kept on playing for you and maybe England got a bit of France back somehow.

I did enjoy it, but I'm also happy we won't continue, I expected an invasion in Africa, they could have taken me easily BTW.

It does need some major tweaks, after that I might join again :)
 
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