@RJ: It is necessary in order to prevent the autorazing of cities. Also, it has actually worked out quite well. In the newest version, I have the Germans and Russians with settlers. The current games we are playing do not allow them to build new cities. The Russians are allowed to set up resistance cities behind enemy lines (anywhere they like), the Germans are allowed to replace any city that happens to autoraze by 'accident'.
I will discard the game in my inbox and assume that we declared the Axis the victors in this game.
More on this game and the changes I made: The axis (in this game) had nothing to use money for except research. In addition, they started with many techs that the allies did not have. That was quite unbalancing. I altered that seriously in the new version. Although the Soviets do not start with lots of workers in the new version, they do have a reason to build them. They have a lot of trapped units on the eastern edge of the map that must get roads built to them. Thus, the Soviets are, more or less, compelled by necessity to build workers.
The Soviets and the French get resistance guerillas that are a lot of fun to play. Although weaker than normal infantry (or even paratroopers) they get stealth attack and 'all terrain as roads' and thus can do a number on damaged units and units with no defensive value.
The Soviets and French also get a number of Resistance Cities (which we state MUST be razed when taken by the axis). These cities are not easy to take since they are built on impassible terrain.
The sea war also comes into play a GREAT deal more--just ask Dogboy and Oblivion who are fighting it out in the North Atlantic right now.
I had to change one aspect recently as Oblivion discovered a method of taking the Resistance Cities early that I had thought was not possible. I altered the terrain to prevent that possibility.
So... any takers?
The map is changed slightly. The house rules include that you are not supposed to ASK the AI for MPP or alliance (you can accept if they ask, but you can not initiate). You don't get to burn cities. France and Britain are in a locked alliance against Germany and Italy. Soviets are supposed to wait at least 10 turns before declaring war on any major power. If we get a Spanish player, he can do anything he wants. There is no point in having either a Dutch or Swedish player, so they are not available.