Vojvoda
Warlord
- Joined
- May 27, 2009
- Messages
- 116

This is mod about human mankind evolution with goal that u could build more units of some age and it will span as vanilla game from 4000 BC to future. Its based on G20 members initially, but I expanded.
Asean is represented with Indonesia as leader. Arab League with Saudi Arabia as leader and Egypt is out of AL as independent faction. Balkan states include Greece and Visegrad Group incorporates Austria and Switzerland.
Factions are separated into:
Europeans
1.United Kingdom
2.Scandinavia
3.France
4.Spain
5.Italy
6.Germany
7.Benelux
8.Russia
9.Balkan States
10.Portugal
11.Visegrad Group
AUSTRALIANS
1.Australia
AMERICAS
1.Canada
2.USA
3.Mexico
4.Brazil
5.Pan-American Union
AFRICA
1.Egypt
2.African Union
3.South Africa
ASIANS
1.Turkey
2.ASEAN
3.China
4.India
5.Arab League
6.Iran
7.Japan
8.Korea
9.Pakistan
10.Israel
11.Central Asia
Concept Tech tree
This is example how should tech tree look like unfortunately its on paper because my tech tree skills are not good enough to make it nicely
http://www.filedropper.com/gdtt
Sorry for this kind of file my scanner is dead so this is what i can get from work.
Goal of the mod
You can see i divided tech tree into Military, Government & Education, Economy & Industry and Religious tech path. So this was i was talking to Blue Monkey few days ago. This way player will have to work harder because entwine techs he will be able to stay more on eras and because complex tech pathways he would have more units placed accurate on tech tree thus he cant move fast forward thru era without enjoying little more play on ages.
Also for example. UK will have britton units in ancient time, mixed Scottish, Welsh, Irish and English units in medieval time, English/British empire in 3rd and UK in 4th era This is also presented in few mods such Worldwide etc that i played but yet again due to complex tech tree that i need to create players pass these ages esp. ancient ones quite fast and now as u can see they wouldn't move faster to complex ties between techs so they could play little more with lets say Brittons and Romans in ancient times than usually.
Also, one of the main goals of mod is possible close accuracy on units especially in Industrial and Modern era where i already establish high numbers of units from DB and i would appreciate all authors of those marvelous units.
Example historically there was 18 different types of ships during Imperial/Industrial era compared to 17-19 in Modern era so it will take time to established correct type and main classes of vessels.
Cities and nations will be placed as historically they are in RL so. I know it will cause little hard development from start for some nations but yet again im trying to stay more RL accurate. Some wonders such is Holy City, for example will be only possible to build as Israel etc.
And with yours ideas many more stuff could be implemented.
HELP Wanted
If anyone is interested to join me and help me out i would appreciate it. I need someone how can assembly this together and that resources/unit file i will do all other stuff. Pm via pvt msg if u want to join so we can finish this mod.
WIP
Atm I am sorting tech tree and buildings, units, flags as LHs.
NOTICE
Any suggestions or ideas or help hand is welcomed i will try to make more stuff in future like map of world atm that im using.
I almost forget if u join me on this project u could find me on this Teamspeak link
newts.havok.club just try to find on MCHNR game modding channel its granted free public access now. Its free vocie chat program and its easy to use.I will be online from 19 pm CET to 21/22 pm CET (european time) which is like 13 pm to 15/16 pm EST (us time)
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