Beorn-eL-Feared
Idiot riding pedals
Here's the spreadsheet I cooked for you, Whomp. You have a chop, I don't, so your granary comes earlier. It also means you'll have to produce spears and archers from remote locations. It will however give you a fair amount of upgradeable vet warriors so you can have MP's and eventually swords to retaliate with. Take it or leave it or tweak it, whichever. Everyone is welcome to give it a shot.
Highlighted are the current turn, the first settler, the opening of the 4-turner and that of the full 4-turn warrior-settler pump (same turn for me).
Your factory grows to warrior-settler at one point, but you can keep working the unmined silk every turn except on warrior turns. We both enter full factory capacity on turn 52, though you will have had 6 settlers out to my 3. These cities will HAVE to pump military out, quick. I'll do barracks first in most if not all instances, you'll have to find clever things to do
Hopefully Niklas won't do a barrack - mass jags from scratch. That could be very disruptive on a tiny map. I still think we could hold him off but it would cost us.
Highlighted are the current turn, the first settler, the opening of the 4-turner and that of the full 4-turn warrior-settler pump (same turn for me).
Your factory grows to warrior-settler at one point, but you can keep working the unmined silk every turn except on warrior turns. We both enter full factory capacity on turn 52, though you will have had 6 settlers out to my 3. These cities will HAVE to pump military out, quick. I'll do barracks first in most if not all instances, you'll have to find clever things to do

Hopefully Niklas won't do a barrack - mass jags from scratch. That could be very disruptive on a tiny map. I still think we could hold him off but it would cost us.