Approval Rating
The approval rating of a civilization is given by
[Appr. Rating in %] = ([happy]*2 + [content]) * 50 / ([pop] + 1)
where [pop] is the total number of citizens, [happy] the number of happy citizens and [content] the number of content citizens.
The result is cut at the decimal point.
Family Size
The family size is given by
[F. Size] = 4 * (([food] + 2) / ([pop] + 1)) - 6
or, in a different form,
[F. Size] = (4*[food] - 6*[pop] + 2) / ([pop] + 1)
where [pop] is the total number of citizens and [food] the combined food output of all cities, ignoring unit maintenance.
The result is cut after the first decimal place.
Productivity
The productivity is given by
[Productivity] = [output]*10 / ([pop] + 1)
where [pop] is the total number of citizens and [output] the sum of the combined food, industry and trade outputs of all cities, counting in all trade routes, but ignoring both corruption and unit maintenance.
The result is cut at the decimal point.
The approval rating of a civilization is given by
[Appr. Rating in %] = ([happy]*2 + [content]) * 50 / ([pop] + 1)
where [pop] is the total number of citizens, [happy] the number of happy citizens and [content] the number of content citizens.
The result is cut at the decimal point.
Family Size
The family size is given by
[F. Size] = 4 * (([food] + 2) / ([pop] + 1)) - 6
or, in a different form,
[F. Size] = (4*[food] - 6*[pop] + 2) / ([pop] + 1)
where [pop] is the total number of citizens and [food] the combined food output of all cities, ignoring unit maintenance.
The result is cut after the first decimal place.
Productivity
The productivity is given by
[Productivity] = [output]*10 / ([pop] + 1)
where [pop] is the total number of citizens and [output] the sum of the combined food, industry and trade outputs of all cities, counting in all trade routes, but ignoring both corruption and unit maintenance.
The result is cut at the decimal point.