Yep. But if the two (or more) traits overlap, the overlap items behave differently depending on what they are (some are cumulative, some take the value from the last trait processed, some OR their values together) - the code is in CvPlayerTraits::InitPlayerTraits() it's pretty simple to read as all the variables/methods use names similar to the table/columns
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.