Pangäa is good, continent stting often sucks and archipelago is simply ridiculous!
Just a small gripe I have, i a bit off topic I know, but I couldn't find anywhere else to moan. Sorry...
I agree with the statement that Continent often sucks, 99% of my games on continent setting (16 civs) turn out thus:
They have about five land masses and two are made up of enough land for only one city. One is HUGE!! and contains 12 civs. One is made of Mountains and tundra and has one lonesome, Ancient age civ that never takes it upon itself to explore. And the other one has enough room for two civs (if you really push it) and invariably has three including mine. The latter incidentally is without fail a zillion miles away from any other land mass.
Pangea, for me at least gets too diplomatically complicated too quickly for a peacefully developing 'turtle' player like myself. I suppose that could just be an AI thing but it bugs me nonetheless.
Archipelago often leaves you without some crucial resource or puts you on a tiny island of icy nothingness with one other (sometimes TWO!!) competitor.
YES!! Canals are most definately a HUGE oversight and would make a huge difference to the game. My idea would be to make them a special type of amphibious terrain improvement. Farms would also be nice as this would make food a less precious resource and make production and science more of a focus in the late game. This would be more 'realistic' I think.
One final point - I would like to see some sort of Immigration/Emigration feature whereby rather than 'steal' whole cities, population just moves from one city (or more) to a city or cities in another country/civ. I mean, how often (in comparison to game frequency) do nations take control of (in every way, not just through trade...) another country's town or city?