It's a problem with the script for the ring map. It tries to put all the CS on islands in the middle of the ring. Often, there isn't enough room for all of the CS. With no place to spawn, they just get immediately removed and reported as destroyed.
It's a problem with the script for the ring map. It tries to put all the CS on islands in the middle of the ring. Often, there isn't enough room for all of the CS. With no place to spawn, they just get immediately removed and reported as destroyed.
Someone had the same thing recently with an Inland Sea map, and reported it in the bugs section: http://forums.civfanatics.com/showthread.php?t=453791.
It could indeed quite well be a placement problem, that was my first thought as well.
They probably jsut have to automatically adjust the number of recommended city-state according to the set map size as well as map type. Currently it only depends on the map size; however a lot of map types have much less landmass than others.
In my report it was the recommended number of CS and inland sea - which is weird imho, as inland sea does have rather much land tiles.
They probably jsut have to automatically adjust the number of recommended city-state according to the set map size as well as map type. Currently it only depends on the map size; however a lot of map types have much less landmass than others.
An adjustment like this is already happening, except just the other way around from what you're suggesting; it's the map size in tiles that's changing. How many tiles a map has depends on the map type as well as the size the player has chosen.
A normal size map, for example, whan it's a regular Pangaea or Continents, has 80 x 56 tiles, and has on average some 70% water.
Your normal Inland Sea map, because it has much less water, has only been given a size of 52 x 32 tiles.
A normal Ring map is 64 x 40 tiles.
But on these more condensed maps the minimum distance between starting spots is still the same, this is perhaps why there is sometimes a problem getting all City States in.
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