gettingfat
Emperor
- Joined
- Nov 7, 2003
- Messages
- 1,417
Civ4 is a good game, don't get me wrong. However, there were many games when I had too much lead over the AIs during the mid-game, I simply restarted because I knew I'm going to win anyway. In some other games, catching up a builder civ far away watching you beat up by two or three aggressive civs is also extremely difficult (still remember being surrounded by Caesar, Catherine, Genghis Khan, Tokugawa with Gandi peacefully doing his research untouched far away).
The issue is, currently there are very few mechanisms to allow a late-game comeback if you're substantially behind after the mid-point of the game.
Historically, the rise of any big civ would fell eventually, and give the hot seat to another civ. The culture, land grabbing, tech advances all carry their burdens. I think the game should at least provide a few more winning paths for the lesser players, e.g.
- re-install the tech stealing, and allow some random tech gains if you take over a city (and make sure the AIs will do that on you)
- When a high tech civ has a war with a low tech civ, the low tech civ may randomly pick up some techs from the superior invader. (one may learn from the guy who beat him, right?)
- when the tech lead by one civ is too big, the tech research cost will be even further reduced than the current rate (Isn't that what many Asian countries are doing? It's easy to simulate than to invent a tech)
- Random financial-oriented tech transfer between civs may happen if they do trades.
- When your culture grows very high, maintainence goes up (salaries go up in advanced countries, unions, people go on welfare)
- AIs will gang up on the leader if the difference is too great
Any more ideas?
The issue is, currently there are very few mechanisms to allow a late-game comeback if you're substantially behind after the mid-point of the game.
Historically, the rise of any big civ would fell eventually, and give the hot seat to another civ. The culture, land grabbing, tech advances all carry their burdens. I think the game should at least provide a few more winning paths for the lesser players, e.g.
- re-install the tech stealing, and allow some random tech gains if you take over a city (and make sure the AIs will do that on you)
- When a high tech civ has a war with a low tech civ, the low tech civ may randomly pick up some techs from the superior invader. (one may learn from the guy who beat him, right?)
- when the tech lead by one civ is too big, the tech research cost will be even further reduced than the current rate (Isn't that what many Asian countries are doing? It's easy to simulate than to invent a tech)
- Random financial-oriented tech transfer between civs may happen if they do trades.
- When your culture grows very high, maintainence goes up (salaries go up in advanced countries, unions, people go on welfare)
- AIs will gang up on the leader if the difference is too great
Any more ideas?