marioflag
History Addict
I really like this mod but at the same time i found promotions too much unbalancing.
I would like to know if promotions can be modded easily (i have no knowledge of modding), like changing text in XML files.Anything more complex would be too much for me.
I'm interesting in:
-cutting by half the effect of promotions for example raider promotions from 40% to 20% vs city
-changing speed on how experience is acquired as in vanilla and warlords.I don't how much it is changed in FfH2 but found that in FfH2 you gain xp a lot faster than in vanilla games.
-changing text in civilopedia so i can see the effect of my modded promotions
-no change to some of the promotions like for example Hero which give 1xp for turn until 100 xp is acquired.
Among other things will modded promotions have unwanted effect on AI or mechanics in game, or AI and other features are totally unrelated to promotions so i will not have collateral effects in game?
Can anyone explain me in a very clear manner how can i do it, i'm better at playing games than modding them
I would like to know if promotions can be modded easily (i have no knowledge of modding), like changing text in XML files.Anything more complex would be too much for me.
I'm interesting in:
-cutting by half the effect of promotions for example raider promotions from 40% to 20% vs city
-changing speed on how experience is acquired as in vanilla and warlords.I don't how much it is changed in FfH2 but found that in FfH2 you gain xp a lot faster than in vanilla games.
-changing text in civilopedia so i can see the effect of my modded promotions
-no change to some of the promotions like for example Hero which give 1xp for turn until 100 xp is acquired.
Among other things will modded promotions have unwanted effect on AI or mechanics in game, or AI and other features are totally unrelated to promotions so i will not have collateral effects in game?
Can anyone explain me in a very clear manner how can i do it, i'm better at playing games than modding them
