my can openers have usually four legs.
And a Cyrrus immortal or a keshik will often make it up to gunships with an insane level of XP (dont remember the exact number of my best but >120).
The best parts of those high cavs (or camel and keshiks) with GG attached is they can have up to 90% of withdrawal chance (30% natural, Flank I+II, tactics)
And a Cyrrus immortal or a keshik will often make it up to gunships with an insane level of XP (dont remember the exact number of my best but >120).
The best parts of those high cavs (or camel and keshiks) with GG attached is they can have up to 90% of withdrawal chance (30% natural, Flank I+II, tactics)