I suspect one reason why my experimental mod keeps grinding to a halt is that I don't use mipmaps for my custom terrain. I notice that all terrain files have mipmap layers, each with dimensions exactly 50% of the previous, down to 1x2 pixels. I think these are used when zooming and also to create perspective, for looking at terrain at an angle as it recedes (since, if you put blank layers in, you'll get magenta in any tile you're not looking at close-up and dead-on).
The problem is that GIMP seems unable to handle layers of different sizes. You have the option, when saving a .DTS file, to create "mipmaps" which automatically create layers as described above. However, each layer is blank, and if you attempt to copy, shrink, and paste the terrain into each sub-layer, GIMP will complain about the lack of a "volume map" and simply save each sub-layer as blank (thus generating the magenta described above).
What am I doing wrong in GIMP? It seems like I've gotten 90% of the way there but just can get the thing to save! Suggestions?
[edit: I mean ".dds"]
The problem is that GIMP seems unable to handle layers of different sizes. You have the option, when saving a .DTS file, to create "mipmaps" which automatically create layers as described above. However, each layer is blank, and if you attempt to copy, shrink, and paste the terrain into each sub-layer, GIMP will complain about the lack of a "volume map" and simply save each sub-layer as blank (thus generating the magenta described above).
What am I doing wrong in GIMP? It seems like I've gotten 90% of the way there but just can get the thing to save! Suggestions?
[edit: I mean ".dds"]