Can someone explain what's wrong with communism

I only use communism if I'm playing a religous Civ, nad I only use communism for a few turns through out the game. I switch to commuism while doing espionage missons (much higher chance of success).
 
I used Communism once and it sucked. I had a massive empire and was going to war. It was very slow in tech and corruption was rampant.

IMO, Monarchy is the best government in the game. Yeah democracy is better in the gold and production area, but unless I'm playing a religious civ, 5 turns of waste is too much for me. Republic sucks even more because unless you have 4 cities and about 5 units you won't be able to get anywhere. In the Ancient era the unit cost is ridiculous because you won't have enough markeplaces to balance it out. Basically I stay in despotism till the end of the Ancient era, or early Middle Ages, then switch to monarchy. If I'm playing a religious civ I'll go with democracy, but I'm usually expecting alot of war in the Industrial era, and so stay monarchy all the way to Modern Age, or mid-Industrial while Infantry dominates.
 
I does depend on play style as well. If switching from democracy to another government due to war weariness, Monarchy will probably perform better. All of your cities are sized, placed, spaced, and built for a centralized government.

Communism, from my play experience, often outproduces Democracy. I played games planning on switching to Communism though- or actually- the way I generally placed cities, developed cities, etc. naturally (meaning how I chose city placements without input from outside sources and little knowledge of the game) worked best when I choose Communism.
 
I generally switch to monarchy as soon as I get it, because it has similar benefits to despotism, but better. i change to democracy as soon as I get it too, because by then my empire is usually big enough to warrant it, and I never have a huge military.

I think I'm going to have to do more testing with communism. I didn't realise that 1.21 changed it. how much difference does the patch make? I haven't used communism since I got the game at 1.07.
 
Well I still haven't been able to get out of communism because I'm still at war and I don't want to take the 3 to 5 turns of anarchy, I need to crank out the units everyturn (Everyone is at war) but I'll tell you what, production does not lag, I'm German and Im' cranking out Panzers, Infantry, and Bombers from my core countries cities every 1,2,or 3 turns. Also no war weariness and my corruption is really under control. My spies are also kicking ass, I just wish some of the things they can do weren't so friggin' expensive. By the way, why is that? A tech that cost 3000 gold to steal might only cost 300 to buy, what was Firaxis's thinking on this?? I think alot of guys might have had a bad experience with Communism so they stay away, but it's just like anything else in this game. If your offered something you have to exploit it's abilities and deal with the drawbacks the best you can. The only REAL problem with communism is the science sucks, but I've been able to buy techs to keep up. Like I said though, communism is GREAT when your in a war but there is no way I'd use it during peace time... Republic or Democracy all the way!!
 
My experience is about the same as sabo10's, great if you are at war, bad if you are at peace. The thing is once you've got the commy war machine cranked up and peace finally breaks out, it's so tempting to size up the next victim and keep the war(s) going.
 
Originally posted by MuddyOne
I does depend on play style as well. If switching from democracy to another government due to war weariness, Monarchy will probably perform better. All of your cities are sized, placed, spaced, and built for a centralized government.

Communism, from my play experience, often outproduces Democracy. I played games planning on switching to Communism though- or actually- the way I generally placed cities, developed cities, etc. naturally (meaning how I chose city placements without input from outside sources and little knowledge of the game) worked best when I choose Communism.

This does bring up an interesting point. I have developed the ring development plan. I concentrate on the first ring of cities around my capital / fp, the 2nd ring, etc. Therefore most of my shields are in are near the capital. This could have a direct effect on Monarchy vs. Communism. With my city development plan, I would be reducing production in my well-developed cities to gain production in my poorly developed cities.


However, I still can't forget the game with when we switched to communism - 100% tax was barely breaking even. Made the switch to monarchy, and we had money to spare for research.
 
Originally posted by LKendter

However, I still can't forget the game with when we switched to communism - 100% tax was barely breaking even. Made the switch to monarchy, and we had money to spare for research.

What version was this on, the lowered corruption in 1.21 makes it real viable for a war-time gov. I think some people are basing their opinions on experiences with old versions, which may not apply.
 
bobgote, My chieftain 203 city HOF submission produced 1700+ under communism and 1400+ under democracy and monarchy. Production values are fairly low overall due to maximizing for population, but a similar ratio existed when it was optimized for production.

I think 1.21 helped tremedously from what others have said, but have only played under 1.21 so I don't have any experience to compare against.

LKendter, I develop ring based as well, so in and of itself doesn't indicate bad development for communism. Tight rings would be bad for it though. Communism needs large metropolises to shine. Similarly, a lot of densely built citys once you reach 95% corruption doesn't favor it well- but is a good development stategy for centralized corruption. Also, all of your core cities would need courthouses before switching.
 
I don't want chieftain stats, how does it work in monarch? :lol:
 
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