Sorry, I'm probably not explaining myself well. Perhaps if I explain myself better:
I know how to program. I've been doing it for over 30 years and in somewhere around 25 languages (XML, unfortunately, is not one of them). That's not the problem.
The problem is that the tool's interface isn't obvious. I'll use some steps that I DO know to show what I mean (these are in the Guide, in fact, in a slightly different form):
To create a new project (assumes Mod Buddy is already open):
1) Click the "File | New | Project ..." menu.
2) Choose a mod type (i.e. click "Empty Mod", in this case, I think)
3) Click OK
Nearly the same steps can be used to create an empty file within the project. But, where do I put the XML code? I can't find anything telling me where to start typing. I've tried double-clicking, right-clicking, all menu items I could find that even remotely might be related, but I can't find how to open a code window. Nor can I figure out how to modify existing information (except by editing a copy of the original files).
Thanks for any help you can offer.
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Once I figure those basics out, I'll have another question. This came up when I tried copying the original file into the mod's folder. I was able to get into the code for that file. But, I couldn't figure out whether I needed to add or delete lines, and which lines. My example is that I want to remove "map" from the list of possible goody hut values. Here's the settler/goody hut lines from the handicap file:
I think what I need to do is remove the entries in red. But, again, we're told not to modify the original files. How do I tell the game the equivalent of "remove the red lines from existing file xyz"?