Can we talk about religion?

Initially there was no heal option for religious units. You put them to sleep and had to keep checking on them to wake them once they were healed.
 
I'm still not fond of the sudden change to brightness everywhere. But I think they listened to me somewhere where I asked them to get religious units to come up one after another so you weren't forever flashing from normal to bright white!
I can't say for sure that's very different, but if they haven't changed it I guess I've become used to being blinded :eek:
 
It can be a good idea never to use your Apostle's last spread, they are very expensive and strong so save them for religious combat instead. Remember you can bring them back home to heal them quickly and send them back out to argue people to death indefinitely.
That's what I've been doing every time I had a religion founded. Very efficient :)

Use missionaries to spread instead, and even keep a few of those around on their last charge to escort your Apostles and screen their movements. If you can go the whole game only ever losing your evangelist apostle and your martyr apostles that's probably ideal.

On neutral ground, e. g., in the middle of the ocean, you can also protect your apostle with a military unit on the same tile. Jab at miscreants from safety of a pointed stick :cool:

By the way, what does the apostle action 'Launch inquisition' do? I tried it a couple of times but I struggle to see any effect whatsoever.
 
By the way, what does the apostle action 'Launch inquisition' do? I tried it a couple of times but I struggle to see any effect whatsoever.

It enables you to buy inquisitors. They are almost as strong as plain vanilla apostles (not debaters) in theological battle in your own territory, and they cost about the same as missionaries. They also have about 3 charges to "remove heresy" from your own cities.
 
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I'm still not fond of the sudden change to brightness everywhere. But I think they listened to me somewhere where I asked them to get religious units to come up one after another so you weren't forever flashing from normal to bright white!
I can't say for sure that's very different, but if they haven't changed it I guess I've become used to being blinded :eek:

There really should be a 'enable lens' button when a religious unit or a settler is active, not the lens view by default. They make my eyes hurt and I can't see roads and shorelines to decide where to go.
 
Also when an apostle is damaged and I have 2 options to heal him.
1) fortify until healed
2) Rest and repair

What is the difference there?

"Rest and repair" was a new addition brought in by a patch. My theory is that they simply forgot to remove "fortify until healed" which wasn't accurate since religious units can't fortify. Therefore, the two are the same and redundant.
 
It enables you to buy inquisitors. They are almost as strong as plain vanilla apostles (not debaters) in theological battle in your own territory, and they cost about the same as missionaries. They also have about 3 charges to "remove heresy" from your own cities.
Oh, I see. Thanks!
 
I have found the best belifs fo a RV to be the 30% cheaper Apsotles and Missionaries and the +2 faith for every foreign city following your religon. It (basically) causes the faith to stack as you buy more apostles, and it means the AI on the other continents, who have very expensive apostles due to fighting aginst the other religion on their continent, cannot stop your army of apostles from taking a city every few turns
 
I have found the best belifs fo a RV to be the 30% cheaper Apsotles and Missionaries and the +2 faith for every foreign city following your religon. It (basically) causes the faith to stack as you buy more apostles, and it means the AI on the other continents, who have very expensive apostles due to fighting aginst the other religion on their continent, cannot stop your army of apostles from taking a city every few turns
It's my strat too but I tend to use quite a few inquisitors and slow creep toward them as the flood into me. Inquisitors just make the while faith area stack more in my favour
 
I have found the best belifs fo a RV to be the 30% cheaper Apsotles and Missionaries and the +2 faith for every foreign city following your religon. It (basically) causes the faith to stack as you buy more apostles, and it means the AI on the other continents, who have very expensive apostles due to fighting aginst the other religion on their continent, cannot stop your army of apostles from taking a city every few turns
I agree on the 30% cheaper Apostels, but don't underestimate the Papal Primacy belief if you are planning to convert lots of cities anyway. It's not as focused on faith as the +2 from foreign cities, but it gets you lots of other yields as well.
 
As far as RV on immortal and deity, I a having a hard time getting a great prophet without being Saladin. How are other pulling this off?
 
As far as RV on immortal and deity, I a having a hard time getting a great prophet without being Saladin. How are other pulling this off?
Get Divine Spark, 2 holy sites and do projects and you get one almost every Game. It's a big investment though, but I really like going for RV or religious powered CV. If you manage to conquer a holy site, even better.
 
An interesting finer point... any chance you can try.
The only time I played Arabia I kept my prophet all game and was going to expend him if someone looked like getting an RV
That's an interesting strategy. I like this, thanks for the idea. :)

Also... you can expend an apostle to gain an additional belief. Which ones do you choose from? Only from the "enhancer beliefs"? If you aren't really interested in spreading your religion, is there any benefit of getting these extra beliefs?

The PDF version of the civopedia called "Civilization VI Reference" by Grumalg has the beliefs in one of 5 categories, Pantheon, Worship, Follower, Founder, and Enhancer Beliefs. When do you get each? What's the breakdown?
 
I dont know if this would be a good idea but after playing a few Religious games my main gripe was the AI just DOW me and killing my Apostles.... I would think it could be nicer if Religion had its own seperate counterplay. Like with Culture if you DOW your opponent loses the trade bonuses which makes sense but it doesn't completely negate their win condition as they still receive Tourists from you. With Religion it would be nice if DOW makes Apostles weaker but they cant be killed... or is that just too much? I guess Religions "passive spread" is just too weak to offer a meaningful impact once someone decides to just kill your religious units.

Religion needs a lot more mechanics overall though... it feels way undeveloped compared to Science/Culture.
 
Religion needs a lot more mechanics overall though... it feels way undeveloped compared to Science/Culture.

I agree and I'm hoping they have some major enhancements in the expansion or before that even. I think the biggest flaw is that it's basically impossible for the AI to pull off a religious victory which gives the player free reign to convert everyone since the AI is completely inept at using inquisitors. RV just doesn't seem viable at all with evenly matched opponents.
 
RV just doesn't seem viable at all with evenly matched opponents.
But with their beliefs and faith growth and civ multi city layout there is difference?

Which ones do you choose from
I will choose ones with faith and faith discount typically, a lot depends on lay of the land
 
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