That's what I've been doing every time I had a religion founded. Very efficientIt can be a good idea never to use your Apostle's last spread, they are very expensive and strong so save them for religious combat instead. Remember you can bring them back home to heal them quickly and send them back out to argue people to death indefinitely.
Use missionaries to spread instead, and even keep a few of those around on their last charge to escort your Apostles and screen their movements. If you can go the whole game only ever losing your evangelist apostle and your martyr apostles that's probably ideal.
By the way, what does the apostle action 'Launch inquisition' do? I tried it a couple of times but I struggle to see any effect whatsoever.
I'm still not fond of the sudden change to brightness everywhere. But I think they listened to me somewhere where I asked them to get religious units to come up one after another so you weren't forever flashing from normal to bright white!
I can't say for sure that's very different, but if they haven't changed it I guess I've become used to being blinded
Also when an apostle is damaged and I have 2 options to heal him.
1) fortify until healed
2) Rest and repair
What is the difference there?
Oh, I see. Thanks!It enables you to buy inquisitors. They are almost as strong as plain vanilla apostles (not debaters) in theological battle in your own territory, and they cost about the same as missionaries. They also have about 3 charges to "remove heresy" from your own cities.
It's my strat too but I tend to use quite a few inquisitors and slow creep toward them as the flood into me. Inquisitors just make the while faith area stack more in my favourI have found the best belifs fo a RV to be the 30% cheaper Apsotles and Missionaries and the +2 faith for every foreign city following your religon. It (basically) causes the faith to stack as you buy more apostles, and it means the AI on the other continents, who have very expensive apostles due to fighting aginst the other religion on their continent, cannot stop your army of apostles from taking a city every few turns
I agree on the 30% cheaper Apostels, but don't underestimate the Papal Primacy belief if you are planning to convert lots of cities anyway. It's not as focused on faith as the +2 from foreign cities, but it gets you lots of other yields as well.I have found the best belifs fo a RV to be the 30% cheaper Apsotles and Missionaries and the +2 faith for every foreign city following your religon. It (basically) causes the faith to stack as you buy more apostles, and it means the AI on the other continents, who have very expensive apostles due to fighting aginst the other religion on their continent, cannot stop your army of apostles from taking a city every few turns
Get Divine Spark, 2 holy sites and do projects and you get one almost every Game. It's a big investment though, but I really like going for RV or religious powered CV. If you manage to conquer a holy site, even better.As far as RV on immortal and deity, I a having a hard time getting a great prophet without being Saladin. How are other pulling this off?
That's an interesting strategy. I like this, thanks for the idea.An interesting finer point... any chance you can try.
The only time I played Arabia I kept my prophet all game and was going to expend him if someone looked like getting an RV
Religion needs a lot more mechanics overall though... it feels way undeveloped compared to Science/Culture.
But with their beliefs and faith growth and civ multi city layout there is difference?RV just doesn't seem viable at all with evenly matched opponents.
I will choose ones with faith and faith discount typically, a lot depends on lay of the landWhich ones do you choose from