Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,819
To have less of a "board game feeling", Civ should first become a sandbox instead of a game with victories. Or the victory should not be dependent of systems like science/tourism beakers and the like. It should invent something based on storytelling, or emergent storytelling like we can already see in the series. Something that doesn't make you think "I should have done this instead of that to maximize the beakers", but I "should have done this or that to win", which is not the same as far as you burn a step. Maybe it should just be that : stand the test of time including your mutations and even names mutations. Meaningful events. Or a diary that analyzes your actions and put it in words. (ChatGPT ?) Or even s space where you can write your own inputs. (that could be analized by an AI and propose a follow up in events) In my whole experience with the series, it happened only once or twice games that I had something worth to tell. Like, a city-State playing a central role in the game, or my impies jumping from cities to cities in the jungle with that wonderful Civ3 music.
Or stay the same board-like game it has ever been. (minus the annoying calculations in charge of the players, but even there I don't trust the programmers, Civ5 had way too many happiness jumps seemingly unexplainable...) A game with immersion could also be a game where the computer makes massive calculation for you, it is to say you would rely on intuition rather than maths, except if your the kind of pokemon weirdo that plays with a calculator, and to be perfectly unpredictable it should bring RNG too, at least a scale of RNG, not brute RNG where it can be 0 or 100 equally for example)
Or stay the same board-like game it has ever been. (minus the annoying calculations in charge of the players, but even there I don't trust the programmers, Civ5 had way too many happiness jumps seemingly unexplainable...) A game with immersion could also be a game where the computer makes massive calculation for you, it is to say you would rely on intuition rather than maths, except if your the kind of pokemon weirdo that plays with a calculator, and to be perfectly unpredictable it should bring RNG too, at least a scale of RNG, not brute RNG where it can be 0 or 100 equally for example)