I haven't ever seen one of my cities lose a tile for the borders. Can this happen, or is this dumbed down again?
how badly civ5 blows
I agree, civ5 is great.
Borders are much more realistic and playable than civ4. No more sudden border explosion to a big fat cross, but a smooth gradually developing border with 1 tile at a time. A city can have a bigger land area, the speed of bordergrowth can be helped by a policy, a unique building (Krepost), a unique ability (American) or by buying tiles. No more constant cultural border fight (which was annoying and difficult to control), but through Great Artists you can change borders.
Which version is dumbed down you say?
It was really annoying when u started conquering in cIV & the conquered cities were unable to work any good tiles due to cultural borders which would favour the old owner too much.
"Annoying but better" makes no sense at all in game design.Maybe they were reluctant to work since they were conquered. Hell I remember the days when if you joined a captured worker or settler to a city that citizen would always reflect its civ.
Regards civ 4 if you captured an enemy city, part of the challenge was to hold it and pay money, fell forests etc to speed up happiness buildings to win them over and eventually increase the borders.
annoying but better yo
Limitations can be annoying and still much more entertaining. That's actually their point, to increase fun through forcing you finding way around them."Annoying but better" makes no sense at all in game design.
Work is annoying. Games should be entertaining.
A limitation is one thing, and often, indeed, a good one - even more so for strategy games.Limitations can be annoying and still much more entertaining. That's actually their point, to increase fun through forcing you finding way around them.
So yes, it DOES make sense.
It might have been just a bad choice of words for the post I quoted, but nonetheless, I repeat: games shouldn't be annoying, ever.
In this case, I miss the whole outpost thing, I think, from Civ III.