Hola my fellow modders
I was just messing around, trying to create a custom naval civilization, with the emphasis on coastal cities. I therefore wanted to give them a bonus yield on ocean squares, with several buildings to improve upon this. However, I can't seem to get this to work. Here's the last thing I tried:
I'm guessing it's because there's no similar trait in the game and making one is a lot less simple than I thought it would be
I could of course come up with a different way of bolstering sea resources (like the lighthouse and seaport already do), but I was still wondering if this really can't be done or if I'm just not seeing something here.
Any help would be appreciated.
I was just messing around, trying to create a custom naval civilization, with the emphasis on coastal cities. I therefore wanted to give them a bonus yield on ocean squares, with several buildings to improve upon this. However, I can't seem to get this to work. Here's the last thing I tried:
Code:
<GameData>
<Traits>
<Row>
<Type>TRAIT_COMMERCE</Type>
<Description>TXT_KEY_COMMERCE</Description>
<ShortDescription>TXT_KEY_TRAIT_COMMERCE_SHORT</ShortDescription>
</Row>
</Traits>
<Trait_SeaPlotYieldChanges>
<Row>
<TraitType>TRAIT_COMMERCE</TraitType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>1</Yield>
</Row>
</Trait_SeaPlotYieldChanges>
</GameData>
I'm guessing it's because there's no similar trait in the game and making one is a lot less simple than I thought it would be
I could of course come up with a different way of bolstering sea resources (like the lighthouse and seaport already do), but I was still wondering if this really can't be done or if I'm just not seeing something here.
Any help would be appreciated.