Can you attack a square without moving into it?

Kolyana

Czarina
Joined
Oct 27, 2005
Messages
651
Frequently I want to attack an enemy unit, but not move into where they were occupying if and when I win ... is this possible?
 
this grates on me, nothing like moving a very wounded unit into a square where it can get slaughtered. is there a good rationale for this?
 
I was wishing the same thing the other day when all I had left to defend a city was my chariot and I needed to attack a unit that was on the square next to the city before he could attack me since the Chariot does not get a defense bonus. Attacking left the city undefended. But I think that is one of the reasons you can't stay where you are when you attack, it could be too powerful.
 
ikell said:
this grates on me, nothing like moving a very wounded unit into a square where it can get slaughtered. is there a good rationale for this?

Why are you not bringing enough troops to cover your wounded? Is there a good rationale for this?
 
It seems perfectly reasonable to have to make a strategic choice between staying and defending vs. going out to chase the attackers, and having to weigh the risks of both actions.
 
Your units are moving to that square to attack them, so yes, when the battle was done, and you were victorious, you would still be there. Hence, like stated above, to move again, would be granting the unit two move chances. Too powerful.
 
The obvious exception is when there are multiple enemy units in a square. Then you can attack and your unit returns its starting square.
 
warpstorm said:
Why are you not bringing enough troops to cover your wounded? Is there a good rationale for this?
Because if I had enough troops to do that, I would not be making sallies against enemies besieging my city.

You all know the situation; an enemy stack is outside your city, and your units are attacking out to kill them off. If your last attacker is a one-move unit, it will get stuck outside the city, quite probably badly wounded and so easy pickings of any enemy units a couple tiles away. You so wish it could scurry back inside the city walls like the previous attackers did.

This was much worse in CivIII, where your counterattackers were thing like Medieval Infantry, with good offense but poor defense, but it's still annoying.
 
DeadZoneMDx said:
If you could stay in the square, should only be allowed to units with ranged attack (archers, riflemen, tanks, etc)

Exactly.

To those who say "Why do it?" or "Why not back up your unit?", there are PLENTY of scenarios in which this is impossible and undesirable. Protecting a city with an active, offense, for instance. I may want to weaken or destroy the enemy rather than sit tight and let them wander around unchecked, but I don't want to occupy the square they are in because they have units that will then be able to counter attack.

I agree that melee units need to move and engage, period, but ranged units (Artillery, anyone?) or perhaps even ranged units with certain promotions should have the possibility of attacking without moving.

I would not be opposed to this being a weaker attack, promotion dependent, unit dependent, tech dependent or otherwise.

*OR* give me a zone of control like the old coastal fortresses :p
 
Weirdly though, if you attack a unit in a roaded square from a roaded square, the action only uses up a unit's movement points as if it was moving along roads. So even move1 units can charge out from a city, fight and withdraw in the same turn !
 
jameson said:
Weirdly though, if you attack a unit in a roaded square from a roaded square, the action only uses up a unit's movement points as if it was moving along roads. So even move1 units can charge out from a city, fight and withdraw in the same turn !
That's true, and an improvement over CivIII in this regard.

And it's yet another reason why you should build roads on every tile.
 
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