Can you break Military Alliances?

jthurkettle

Chieftain
Joined
Oct 3, 2003
Messages
4
Location
LA
Hi All. This is my first post. Been addicted for about 3 months now... ;) Anyway, just getting into Emperor difficulty now and only really surviving due to some of the excellent advice and tutorials in the War Academy. And I though I played this game a lot - JH Christ! Some of the detail in those....

So on to my question. I think I am in with a shot at my first Emperor win ever, playing the Chinese, large map. I am basically on a continent by myself after ruthlessly eliminating Xerxes & his cronies from MY continent and bringing myself up to tech parity in the process. Ah, suing for peace, so many cheap benefits to be had. Back to the story - on the other main continent you have the Greeks, Egyptians and Aztecs and then the Japanese on their own continent. The Americans used to be on the the main continent also but every has just utterly destroyed them. Being the total opportunist I shipped a couple of settlers over into the wholes left in the American empirse and rushed a bunch of cultural improvements to claim some invaluable luxury resources. Everything was peachy for a few years and I began to take a tech lead. Everyone was paying me goodly amounts of cash each turn and I was sitting pretty. My military side was absolute minimal but I had just researched replacable parts and had hordes of infantry in the works.

In a horrible school boy error, I had left my new resource cities hideously undefended and next thing I know, the Greeks, whose legions of cavalry were obviously getting interminably bored, attack me! And they were polite in attitude. I managed to hold out in one city through some swift upgrades but lost the other. I was doomed unless... Mililtary Alliances against the Greeks from all of my polite trading partners. Suddenly Alexander had a world of pain descending on him from the other three civs who were much closer to him on a military level and my poor little wine city was saved in the nick of time.

Cut to 10 turns or so later, and despite me having Universal Suffrage and plenty of happiness inducing stuff, cities start descending into Civil Disorder left and right. Gah! Quickly, peace with the Greeks! Bah! What's this? Cleo, Tokugawa and Monty are all suddenly annoyed or furious with me instead of gracious and polite! Why so? Just because I had dragged them into a war that had already forced each of them into communism from their calm productive democracies? Philistines! I did it for world peace, damn it!

This is a long way of asking - can you cancel military alliances or do they time out? If so is it 20 turns like an MPP? If not do you just need to keep going until Alexander is a memory? (Not a good option in the age of lots of infantry, no tanks...)

Thanks
JT
 
You can cancel a MA by making peace. However, this will break your reputation!! All other civs will remember this betrayal and you will have trouble with trade and other deals.


EDIT: You can also cancel it by declaring war to the one you have the MA with. Also a rep breaker.

Last option is to get the civ you have a MA with to declare war to you! This will break the reputation of the other civ ( ;) )

It's different with MPP's. Those can be cancelled by declaring war to the one you have an MPP with or by having them declare war to you.

Welcome to CFC [party]
 
You can cancel it after twenty turns without reputation lost. Go to active deals and click on it to cancel it. Peace only after cancelling all MA if you want to stay clean.
 
Originally posted by Qitai
You can cancel it after twenty turns without reputation lost. Go to active deals and click on it to cancel it. Peace only after cancelling all MA if you want to stay clean.

He was talking about 10 turns into the war

PS jthurkettle: In times of infantry you also have the opportunity to build artillery. Large stacks of them (I'm talking about 30+) can easily red-line all defenses within a city. Then cavalry has an easy job :)
 
Thanks dudes

I think I might reload (first time on emperor - I need the help) and hire a few entertainers until the 20 turns rolls around. Too much nice cash to lose from unfriendly civs.

JT
 
Originally posted by Aggie


He was talking about 10 turns into the war

PS jthurkettle: In times of infantry you also have the opportunity to build artillery. Large stacks of them (I'm talking about 30+) can easily red-line all defenses within a city. Then cavalry has an easy job :)

Yeap, I know and it seems like he already did it. So, I was thinking he wants to know how to avoid it.
 
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