i downloaded the file to check it out and it gave me all sorts of mods to activate. can anyone tell me what i need to activate to enable the full mod? cause right now i cant activate all of them because some of them are blocked by eachother.
oh. ok. are there any versions of the mod longer than 1750 turns? that seems exceptionally short for a marathon game. especially if each early tech will cost 35-45 turns to research. im used to civ 4 games that have 3000+ turns.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.