Can't get past 740 AD

Tampa_civ_fan

Chieftain
Joined
Sep 8, 2003
Messages
8
Hello - I can't get past 740 AD CIV III (crashes in the same spot everytime)- I've tried everything. I need someone to download my game and see if they can get past 740 AD. You must have patch 1.29f (english). Please email me or respond to this if you can help:confused:
 
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No it's 711 KB - not sure why it said that it was too big. I'll try it again. Still wont work - it should :( Max allowed is 102000. <b>
EDIT - I will zip it and try to upload it.
 
You have exceeded the maximum number of units allowed in a game because of the way you have chosen to play the game with numerous victory conditions disablked and accelerated production engaged plus a highly modifyied map that gave you access to an overpoweringly ridiculous quanitity of bonus food resources (100's of fish) plus virtually solid bonus resources around your capital.

This is a highly modified game and asking for help without declaring this up front omits very important information.

Normal games will not crash in 740AD.

You have nearly 1000 modern armor and nearly 300 aegis cruisers randomly positioned on the map and your rivals have similarly huge piles of unengaged units with no apparent missions.

You are already researching on Future tech 7 without a purpose for this result.

Eliminate about 250 of the worthless aegis cruisers and get the game over with by killing some of thos victims who are languishing about you like fattened cows.
 
Nevertheless, any crash which results from anything other than hardware problems or modifying the game's binary executable is a bug in the game...

-Sirp.
 
The 4096 unit maximum limit is a hard coded fault in the code but is fairly well documented.

In this game stealth bombers also have 8 moves per turn and Modern armor can move 10 moves per turn with blitz ability.

I destroyed half of Rome with both arms tied behind my back just using my left foot.

No real game bug here. The hang is self inflicted by exceeding the reasonable limit of what the program is designed to do.
 
I never withheld any facts about the game, I’m using a friend scenario which had the same resources for all area's / countries. Yes I do have a large amount of tanks and Aegis vessels - but I figured the other countries had large militaries as well and extra production - I wasn’t aware of the 4096 hard code (LOL)- but I did have a feeling that it had to do with a 1024 coding issue - I understand why they created the hard coded 4096 unit limitation - I guess I could have taken over half of Rome in one turn - but I’m sure you didn’t leave enough units in each city that you took over to avoid having the Romans take back half the cities you took. Anyhow - I was just having fun playing the game and it crashed - it’s no fun when games crash… and I wasn’t really aware of all the extra moves on the units, it was obvious that there were tons of resources all over the entire surface. This is my first game of CIV III. Now I know - thanks for the info.
 
Make a note in your personal starcruiser logbook that scenarios from this "friend" way have a chemical problem.

I wouldn't put this one in the record book as your first game of civ3 because it is too weird to be anything like what the game is supposed to be.

Your workers were set with 15 moves each turn istead of the normal 1 and the Aegis cruisers had bombard range of 8 plus a rate of fire of 4 at a bombard strength of 30 combined with 11 movement strokes.

Nothing in the game setup that you got from your buddy even remotely works together and it is hard to tell what all has been screwed up in the game settings. At these settings you had no opportunity to even remotely gain a feel for what needs to go on in the game. This setup has the look of Civ3 on steroids, crack cocaine, heroine, and amphetamines all at the same time.

I cleared through the whole turn that you had setup and killed every enemy on the big continent obliterating Rome and then went Gestapo on the high seas and and sank over 50 submarines and other warships using all those gazillions of Aegis cruisers you built.

Back up a few steps and try to get a feel for how the game really works and then "Just say No." to goof ball mod packs that turn off all the though processes in the game.

You will find lots of great articles on different topics about the game here on Civfanatics and after you get a little feel for how the game works then you can make some informed decisions about adding new stuff.

As a little courtesy hint, avoid using offensive and blatantly immature names for cities and victorious units particularly if you wish to have other people look at the games.

Good luck,
 
:lol: :lol: :lol: :rotfl: :rotfl: ur hillarious cracker, im going to download this game too and see whts up
 
ok now I know wht you all were talking about, geez never seen so much military :eek: i got bored while taking over rome and my computer got real slow but increasing speed with each city razed. This mod shud make the game very boring.:crazyeye:
 
Great game. Why haven't you won yet?

Half the fun is in attack, surely. Or are you going for a cultural victory?
 
Ok I took a few shots so every one can have a sticky beak...
postal2.png


postal.png

Postal4.png


I have a 2.6G Athlon with 512mb dual channell ddr and it made it look like I was back on the celery 533. So only use it if you got a good system
 
Sir Eric,

You avatar applies perfectly in this case. If you were not already covering your eyes then certainly you would have had to start doing that to avoid the glare from the gunbarrels.

Not that I want to "black mark" the originator of this map and modification set, but it would be beneficial to make a note of who this is so we can avoid further SNAFUs from this source.

---------------------------------------------------

For Tampa Civ Fan,

Just wanted to make sure that you know Civ3 is a great game to play. Unfortunately. your "Friend" just bypassed all the interesting thought processes in the game and then made your version so goofed up that it is hard for you to draw any parallels between what you had loaded and what the game should really be.

The early phases of the game should be full of the process of discovery and exploration. If every square in the whole damned world has a bonus resource, where's the challenge and excitement in that. The game had something like 60 copies of each luxury resource and there where only 9 civs to trade with, what's the purpose of other 51 copies.

Also the modification to the movement rates of the Modern Armor to give them 10 moves per turn is great example where the modmaker lost contact with reality in terms of how the game works.
 
Thanks everyone for your input. I'm going to start a new game which is not modified. I look forward to the challenge!! maybe one day you'll be asking for my help :)

BTW Cracker - you need to relax a little I don't plan on posting junk on this forum - take it easy :-)
 
What makes this even more odd is that it is on warlord level :eek:
On Warlord the ai is very unchallenging at the least. I played a couple of goes and thought why continue It's like shooting fish in a barrel?

I've never bagged out a game before but I see no reason to play this at all. Wheres the challenge?
 
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