Can't Regenerate in HOF More than a Few Time

MTKnife

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Jan 3, 2006
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Springfield, VA
I've just installed the HoF mod for the first time, and I've discovered I can't use it because I can't regenerate the map--or rather, I can regenerate, but only 1 to 4 times, after which the Regenerate option is no longer there for doing it manually, and MapFinder won't do it either. There are no AI civs in contact, so I have no idea what's going on. I even tried completely uninstalling and reinstalling the whole game and patch, and even nuking all the registry keys I could find, though it managed to save my prefs somehow.

One thing I should add is that I've got the game installed in a non-standard folder. I don't see how that could cause a problem, and the HoF install correctly found and installed in that folder (the 1.74 patch, weirdly enough, did not, though it worked fine before I reinstalled Windows--I ended up having to manually move all the patched files from the default folder to the correct one, and edit all the registry keys pointing to the default one--but I can't imagine how that could lead to allowing 1 to 4 regenerations, then no more).

MTKnife
 
OK, I've tried one more thing: I discovered that the Civ 4 uninstall wasn't actually deleting anything, and therefore left the settings files in My Games in Documents and Settings (I'd been deleting the main folder, but not that one). After I deleted that one, I installed everything again, and the Patch installed properly in the user-chosen folder, and the custom game settings (world type, etc.) were set to default, although the main options (in the "Options" screen) remained what I'd set them to earlier (I would love to know where those are stored and how they survived).

I then loaded up the HOF mod and...same thing, I was able to regenerate 5 or 6 times, and then the choice just wasn't there on the game menu. Am I the only one who's had this problem?


MTKnife
 
Someone...someone....

OK, I was looking at the HoF readme, and I noticed that regeneration is disabled by any contact between players, including two AI's. (Why is that, BTW?) Is it possible that my map settings are especially prone to player-player contact on generation turn? I've been playing with a Huge Fractal map with Medium seas and 17 AI opponents. Do you think the peculiar maps generate by Fractal might be causing the problem?


MTKnife
 
OK, I just tried it with Huge Continents, and got the same problem. Then I went back to Huge Fractal, but only 11 opponents, and I got to the 9th generation of the map before I ended up right next to Isabella. This does seem to indicate that encountering other civs is the problem, since I'd never gotten even that far before.

The question then is, does this happen other people? Has anyone else encountered problems like this? Someone please respond.

Could someone at least tell me why regeneration isn't possible after two civs come into contact? I don't understand the reason for that.

MTKnife
 
If you have max opponents it is likely that contact between two AI is causing your problems. Can you try minimising the AI and see if you have the same problem?


Oops, you must have posted about the same time I was responding. :) I've seen at least one HoF posting with a Huge map with max opponents--I wonder if it's the type of map I'm using (maybe Great Plains or Pangea is safer?).


MTKnife
 
Big and Small, Highlands, Lakes, Great Plains are all 'big maps' that should minimise this happening but using max opponents will usually stop you being able to regenerate after a while.

OK, thanks. So what's the purpose of having it disable regeneration in the case of contacts, anyway? And how do other people who use max opponents (I like to use a trading strategy, and more opponents makes trading more productive) overcome the problem?


MTKnife
 
OK, I tried a Huge Fractal map with 11 opponents, and it got through 10 generations before I stopped it. I then tried Huge Highland with Seas and I only got through about 7 generations before it stopped.

I guess it's rare for people to play max opponents in HoF?


MTKnife
 
Hi MTKnife - I think it is fairly rare for people to play max opponents - for most victory types heavy competition for available land is not necessarily what people want! I seem to recall reading somewhere here that, when there is contact between two civs, that contact is carried forward incorrectly when the map is regenerated, and that's why regeneration is disabled.
 
Ah, OK. I'm still curious, though, why contact prevents regeneration. Am I correct that that's only true of the HoF mod, or is it true of Civ4 in general?

Also, why would it matter that contact gets carried over into the regenerated map, since the first instance of contact stops regeneration?

I'm afraid I'm just more confused now....

MTKnife
 
Ah, OK. I'm still curious, though, why contact prevents regeneration. Am I correct that that's only true of the HoF mod, or is it true of Civ4 in general?

Also, why would it matter that contact gets carried over into the regenerated map, since the first instance of contact stops regeneration?

There is a bug in Civ IV that means that if two civs are in contact if you regenerate the map they will be in contact in the mew map (ie the regenerated map isn't truly random), so regeneration has been disabled in the HOF mod (it isn't in base Civ IV).
 
There is a bug in Civ IV that means that if two civs are in contact if you regenerate the map they will be in contact in the mew map (ie the regenerated map isn't truly random), so regeneration has been disabled in the HOF mod (it isn't in base Civ IV).

Oh! OK, that finally makes sense now.

Thanks.


MTKnife
 
Just a point.
I had the problem with 1-4 regenerating for MapFinder. After upgrading Microsoft .NET Framework from version 1.0 to 3.0 problem was resolved.
 
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