Capital Isolation question

Dmitry

Chieftain
Joined
Aug 25, 2001
Messages
19
Location
Phila, PA, USA
Playing yesterday got in a couple of nasty wars with Russians...

I tried the capital isolation strategy (for the first time)... Had a ton of explorers standing by and just separated all of the roads leading to the capital in one turn. I expected the civ to go into anarchy in a couple of turns and stop producing advanced units.

Maybe my expectations were a little bit wee bit high :)
Russians kept producing Cossacks and infantry as well as artillery even in the cities that had no connection to the resources.

Some of those cities had harbors so I attributed that behavior to a trade and to the idea “if you start building a unit and than you loose the resource you still can finish the unit”. But now I am wondering if this could be a bug? Am I missing something here?
They never went into anarchy and war lasted for 20 turns at least (huge map, took over 22 cities and raised 8 more) and I was checking military adviser every turn to see the state of the government. This war through me into anarchy because of the war wariness...

Any ideas?

Thanks
 
Contrary to a popular belief, cutting the lines to the capital does NOT cut the lines to ressources and luxuries.
For a luxury or a ressource to be available in a city, this city just need a trade route to this ressource/luxury, regardless as if this road pass through the capital or not.
 
capital isolation doesnt exist, in many wars i had in the modern era, i destroyed all the roads to my enemies capital with bombers and they still are able to make modern tanks and units that cant be done without trade or resources. So in other words isolating the capital just affects the capital and nothing else.
 
Originally posted by JoseM
So in other words isolating the capital just affects the capital and nothing else.

Any foreign trade should also end if the capital is disconnected.
 
Any foreign trade should also end if the capital is disconnected.

This is what I thought also. They had no saltpeter anywhere on the map and were still building Cossacks.
....
Well, they are down to one city on some god forsaken island of the coast of babylon :)

Thanks
 
That's funny.
In the game I am playing now, I just nuked an AI capital. All roads into and out of the city are wiped out, of course, but I had also bombarded their airport out as well. I am using fighters to recon the area surrounding it, and bombers to disrupt any worker activity from carriers out at sea - so no roads are being built and hidden underneath the polluted squares. I have bombed out all roads leading in 3 tiles deep, so reinforcements should not be able to make it in without my seeing them (recon). I am also periodically bombing the capital garrison, so I know what is defending it.
I had figured, for sure, that they would have been cut off.
Alas...
When my attack force finally arrives some 4-5 turns later (alot of land to conquer to get to the capital), the AI cities are still not in any state of revolt and a heap load of tanks keeps springing out of the capital in its defense.

If there are no roads, no airports/harbors - how can they bring in luxuries or strategic resources to build these tanks?
A Forbidden Palace does not play into it, does it? Having one still connected would not enable cities to still build unbuildable units, would it?
 
I never tried isolating this bad in 1.21, but in 1.16 it worked fine! Cut of capital, then cut of res - voila anarchy!
 
Did any of you pay to see what is happening in the city?
 
How can you pay if you are at war. The embacy is closed and I didn't have the spy yet. Very strange...

I will try some of the hack tools next time around to check that out. I am sure that airoport is out of the question here (as flight was not researched yet).
 
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