Captain Haddocks - AI - Defense Boost

Matte979

Jedi Master
Joined
Oct 29, 2001
Messages
291
Location
Chicago
This mod focus on improving the focus on the defense for the AI and reduce amount of wars that dont make sense or is just not smart. The focus is to do this with minimal changes and also leave the AI main workings still with Firaxis.

Version 1 Changes.

-Double Priority of using gold for Unit Upgrades
-Double Priority of using gold for Defense Buildings (Walls etc)
-Double target number of defensive units per city when AI sets up defense (1 to 2)
-Double target number of base defensive units when AI sets up defense (2 to 4)
-Double City specilaiztion priority weight for defense when AI need defense
-Double the evaluation level for declaring war on other AI player from (50 to 100)
-Increase range penalty on evaluation to declare war (Far 20 to 40) (Distant 60 to 80)
 
Question on the last two. When you say double the evaluation to declare war does that make it harder for them to declare war on other AI? (Which I hope)

Increase range on evaluation does that mean they are less likely to declare war on someone far away? (Again I hope)
 
Question on the last two. When you say double the evaluation to declare war does that make it harder for them to declare war on other AI? (Which I hope)

Increase range on evaluation does that mean they are less likely to declare war on someone far away? (Again I hope)

Yes to both. The current threshold of 50 points for AI to declare war is way to low thats why we see the strange wars in the early game. I think Firaxis keeped it low to have the game be more fun for the masses. And the penalty for large distance was to low that was the reason you see dumb wars between players on diffrent side of the continent.

The intresting thing is that the default value to attack the player is 400 compared to 50 when AI attack other AI. I guess the rationalle for this values was to make the game more fun but not kill a peaceful human player.

My mod changes increases the AI on AI to 100, not to dramatic. I then personally lowered the AI war on player threshold to 200 as I want to be attacked if I dont have enough troops. (That change is not included in this mod as that depends on how you want the game to play)

If you want to change it copy this into my mod.

<Update>
<Set Value="200"/>
<Where Name="EVALUATE_WAR_PLAYER_THRESHOLD"/>
</Update>
 
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