This mod focus on improving the focus on the defense for the AI and reduce amount of wars that dont make sense or is just not smart. The focus is to do this with minimal changes and also leave the AI main workings still with Firaxis.
Version 1 Changes.
-Double Priority of using gold for Unit Upgrades
-Double Priority of using gold for Defense Buildings (Walls etc)
-Double target number of defensive units per city when AI sets up defense (1 to 2)
-Double target number of base defensive units when AI sets up defense (2 to 4)
-Double City specilaiztion priority weight for defense when AI need defense
-Double the evaluation level for declaring war on other AI player from (50 to 100)
-Increase range penalty on evaluation to declare war (Far 20 to 40) (Distant 60 to 80)
Version 1 Changes.
-Double Priority of using gold for Unit Upgrades
-Double Priority of using gold for Defense Buildings (Walls etc)
-Double target number of defensive units per city when AI sets up defense (1 to 2)
-Double target number of base defensive units when AI sets up defense (2 to 4)
-Double City specilaiztion priority weight for defense when AI need defense
-Double the evaluation level for declaring war on other AI player from (50 to 100)
-Increase range penalty on evaluation to declare war (Far 20 to 40) (Distant 60 to 80)