This is version 1 of the second part of two modifications that both aim to even the playing field in tactical battles between the AI and the human player. This part reduces the potential bonuses from promotions and other bonuses. The rationale is that the player due to keeping units alive and using all potential bonuses to the max gets a large tactical advantage over the AI which makes tactical battles to easy to win.
Version 1 changes
Great General gives 15% bonus (old 25%) Chinese additional 10%
Adjacent Discipline Bonus give 10% (15%)
Morale Bonus give 10% (15%)
Following base promotions have all been reduced. 25% -> 15% and 20% -> 10%
SHOCK, DRILL, ACCURACY, BARRAGE, COVER, INTERCEPTION, DOGFIGHTING, AIR SIEGE, TARGETING AIR and TARGETING NAVAL
Version 2 changes
Fixed the help text for heroic epic to correctly say a morale bonuse of +10
Available in the mod browser. All suggestions for improvements are welcome.
Version 1 changes
Great General gives 15% bonus (old 25%) Chinese additional 10%
Adjacent Discipline Bonus give 10% (15%)
Morale Bonus give 10% (15%)
Following base promotions have all been reduced. 25% -> 15% and 20% -> 10%
SHOCK, DRILL, ACCURACY, BARRAGE, COVER, INTERCEPTION, DOGFIGHTING, AIR SIEGE, TARGETING AIR and TARGETING NAVAL
Version 2 changes
Fixed the help text for heroic epic to correctly say a morale bonuse of +10
Available in the mod browser. All suggestions for improvements are welcome.