Captured Barbarian Workers

Fanny Brice

Prince
Joined
Feb 3, 2002
Messages
348
Location
Washington, DC
New to C3C... the captured barbarian worker.

Kind of funny to see them. I was playing against the Maya and they had been able to enslave a few of the barbarians they encountered. In a war, I eventually took some of these works myself and was surprised to see that they were barbarians.

Firaxis missed a good "Easter Egg" though. I added one of them to my city population just to see what would happen. Nothing unusual. They just appear as a person from another civ (grey) in your population "head count." It would have been funny if adding them to the population caused some sort of trouble... like a little social unrest while the barbarian become "cultured."

:eek:
 
Hum.. i read somewhere around here that they are always unhappy as you are always at war with their "civ".
 
Speaking of captured barb workers - what the hell is with their work rate? I captured three while playing as the Maya and all of them work at like 1/4 of the speed of my normal workers: a mine on plains tile and a road on a forest tile both took 12 turns to complete. What the hell is that? Why would I want workers that take ages to buiild a road?
 
I'll check both of those things out...

I'll add a captured barbarian to a new city with few improvements like temples, etc. to see if the barbarian is unhappy. The city I added him (actually came up as a her) to had all the happiness improvements already built.

Sodfather -- captured workers work 1/2 as fast as regular workers in general. I don't think the barbarians work any slower but I'll take a look tonight.
 
Why would I want workers that take ages to buiild a road?
Humm to please the Gods with their blood? To keep the 1 gp upkeep to a healthy javelin thrower? To add a free 1 pop point to your town?.... ;p
 
To follow-up --

As expected, barbarians work just as fast as other captured workers (1/2 speed).

I was not able to test if captured barbarian workers are always unhappy when added to your cities' population. I don't have any small cities without temples, etc... plus I have the Sistian Chaple and just built JS Bach's.

If anyone can answer definatively if this is true or not, that would be good information.
 
Originally posted by Fanny Brice
I was not able to test if captured barbarian workers are always unhappy when added to your cities' population. I don't have any small cities without temples, etc... plus I have the Sistian Chaple and just built JS Bach's.

Did you try adding a barb worker to a city even though you have lots of happiness improvements. I did so a few weeks back for one turn only as a test and the barb citizen was unhappy for the stated reason "Stop the aggression against our mother country!"
 
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