carnival vs other projects ?

Karmah

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Hello,

Does someone specifically knows if carnival projects have any advantage over normal projects ? like less focused but the sum of gained people points if higher than any 'focused' projects ?
 
https://civilization.fandom.com/wiki/Street_Carnival_(Civ6)

Thanks. That might be an answer to some question , I'm just not sure it's mine :)
My question is those 'GP points' spread amongst various categories ,are they the same in total than say the number I'd get doing a campus research project or more (overall) .
 
Thanks. That might be an answer to some question , I'm just not sure it's mine :)
My question is those 'GP points' spread amongst various categories ,are they the same in total than say the number I'd get doing a campus research project or more (overall) .

So lazy.

https://lmgtfy.com/?q=civ6+street+carnival&p=1&s=&t=w

https://civilization.fandom.com/wiki/Street_Carnival_(Civ6)

The Carnival Project provides +1 additional Amenity while developed, allowing Amenities from Luxury Resources to be given out to other cities that may need them more. The Carnival Project earns Great Engineer, Great Merchant, Great Writer, Great Artist, and Great Musician points upon completion. The Great Writer, Great Artist, and Great Musician points given are the same as if one had gained them through Theater Square Performances; and Great Engineer and Great Merchant points are half as much given if one had gained them through Industrial Zone Projects or Commercial Hub Investments. This makes it completely eclipse the Theater Square project, which becomes redundant for anything other than gaining Culture.
 
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So lazy.

https://lmgtfy.com/?q=civ6+street+carnival&p=1&s=&t=w

https://civilization.fandom.com/wiki/Street_Carnival_(Civ6)

The Carnival Project provides +1 additional Amenity while developed, allowing Amenities from Luxury Resources to be given out to other cities that may need them more. The Carnival Project earns Great Engineer, Great Merchant, Great Writer, Great Artist, and Great Musician points upon completion. The Great Writer, Great Artist, and Great Musician points given are the same as if one had gained them through Theater Square Performances; and Great Engineer and Great Merchant points are half as much given if one had gained them through Industrial Zone Projects or Commercial Hub Investments. This makes it completely eclipse the Theater Square project, which becomes redundant for anything other than gaining Culture.

Oh yeah ! that 's what I wanted baby :)
 
Because of this thread I played a game with Brazil that lasted more than a few turns. On marathon I received 31 great Engineer points on marathon. I believe it was the same for the other categories, but I was too lazy to check. In my opinion you are better off building something else unless you need the points desperately. On a side note from my experience Brazil needs to be moved up to A and maybe S tier at least if they get Apadana and Machu Pichu as I did.
 
Because of this thread I played a game with Brazil that lasted more than a few turns.
I also played a game last week as I have been analysing great artists.
The street carnival is quite subtle, I do not feel quite as bad about it as you do. If you are not going for a CV then it is not very good but if going for a CV running this project as early as you can has some great merchant and great engineer rewards that are useful. Yes it is half the value of a theatre project but in a city without a theatre and if wanting to get great merchant and/or engineer points when you do not have these districts it is of some use. It is not mind blowing but I certainly found it useful.
On a side note I just tried to play Kongo theater projects as I wanted to check the 50% extra did not apply and it seemed Kongo's theater projects only gave half value as well... It must be me, I was using firetuner but it is a little weird and needs validation. Anyone else noticed this?

On a side note from my experience Brazil needs to be moved up to A and maybe S tier at least if they get Apadana and Machu Pichu as I did
You can place specifics on a tier move, they are more fiddly with city district planning and adjacency to get their better value and the 20% is not exactly Kongo's 50% and the lack of a decent UU combined with an OK at best carnival just drags them down too much to be S and while you think hey, this is a powerful combo, they should be A... I can get that with Norway also so realistically there are an awful lot of better civs out there and Brazil is on that nearly great level that puts them high end B IMO

No nocking your great post at all, just trying to say that sometimes we have a great game that places beer goggles on our eyes.
 
Out of the game that triggered this thread I get one predictable thing, the mills on jungle really push Brazil into greatnes by removing their greatest flaw. Granted you need mercantilism but I had a quite decent culture output, and faith too with the jungle pantheon.
 
No nocking your great post at all, just trying to say that sometimes we have a great game that places beer goggles on our eyes.

The game didn't seem a fluke. I didn't have an uber start or map. Having lots of jungle is a common occurrence (especially if I try to set up a Russian game :p) I had probably below average free envoys from CSs.

Having the double bonus for holy tiles on jungle allowed me to play similar to how I play Russia. Lavras are cheaper and Russia's tundra affinity gives them more room to expand, but Brazil ends up having the same average or higher on it's faith bonus. After I had the faith train rolling I started adding a few campus and cultural districts that were +6 or 7 each. After that since I had Kumasi I went berserk with commercial districts and harbors.

Brazil is not the best in faith, science and culture, but it is pretty much second or third best in each.


The street carnival is quite subtle, I do not feel quite as bad about it as you do .

I should have qualified my statement better. I said I was better off producing other things than the carnival project because I was producing so many GPP without it . I was better off building the next wonder or district as I was pretty much out of space in my capital though so I was going to have to start making things that didn't take land.
 
On a slightly different angle but within the same topic I thought I would see if other civs ran projects so I opened up a cuty build queue log file and found

Sweden running theater projects in multiple cities
Cree running science projects in multiple cities.

I also see the only thing logged that City States Build is the project of their type (and Zanzibar running a harbour project). No unit builds... like the units just magically appear and upgrade
The only great people granted in the logs are to major civs so at least they are not being lost.
 
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ike the units just magically appear and upgrade

You just described the entire Ai. Like how the Ai being down to their last city which is a 1 population and in the past 20 turns was returned to them via revolt and they are still outproducing your capital.
 
You just described the entire Ai. Like how the Ai being down to their last city which is a 1 population and in the past 20 turns was returned to them via revolt and they are still outproducing your capital.
Well according to the developers VI is supposed to have removed that magic, I guess they just ,meant for the major civs...you sure the last capital was a VI one?
 
Well according to the developers VI is supposed to have removed that magic, I guess they just ,meant for the major civs...you sure the last capital was a VI one?

LOL right they removed the magic. That is laughable.

Scenario: Khmer has 3 cities. I took their southern city, but it revolted in 3 turns. I moved North and took their capital about 15 turns later. They offered me ~ 22 GPT and ~ 300 gold. I refused and then took their other city 3 turns later. They offered me the same amount of gold plus a little more. I checked to see how much gold they had and they were offering me everything they had ! 650 gold. I moved South on the city I had taken previously which they had gotten back about 10 turns prior from it revolting and reverting back to them. I put 2 scouts on it plus the one warrior I had that was at full health while my other warriors healed. Suddenly they had a heavy chariot. I checked their gold. They still had ~ 650 gold so they must have produced it in 10 turns which is faster than I could produce one with my size 5 capital that had improved tiles. I got my other warriors to the city and it took about 6 turns to capture the last city. In that time they produced another heavy chariot and still had around 700 gold. I am sure the game is set up to have a set amount of production in the Ai's cities based on the year and size with the capital having a set production based on their year regardless of size.
 
LOL right they removed the magic. That is laughable.

Scenario: Khmer has 3 cities. I took their southern city, but it revolted in 3 turns. I moved North and took their capital about 15 turns later. They offered me ~ 22 GPT and ~ 300 gold. I refused and then took their other city 3 turns later. They offered me the same amount of gold plus a little more. I checked to see how much gold they had and they were offering me everything they had ! 650 gold. I moved South on the city I had taken previously which they had gotten back about 10 turns prior from it revolting and reverting back to them. I put 2 scouts on it plus the one warrior I had that was at full health while my other warriors healed. Suddenly they had a heavy chariot. I checked their gold. They still had ~ 650 gold so they must have produced it in 10 turns which is faster than I could produce one with my size 5 capital that had improved tiles. I got my other warriors to the city and it took about 6 turns to capture the last city. In that time they produced another heavy chariot and still had around 700 gold. I am sure the game is set up to have a set amount of production in the Ai's cities based on the year and size with the capital having a set production based on their year regardless of size.

If you have a save of the log directory over that time you will likely find trade going on... in fact it is so common one would consider it inhuman!.
he other day I destroyed Shakas only horseman and pillaged his only horses.... but turn after turn he produced horses.... yes 3 separate civs sold them to him and I had no outstanding grievances.
 
If you have a save of the log directory over that time you will likely find trade going on... in fact it is so common one would consider it inhuman!.
he other day I destroyed Shakas only horseman and pillaged his only horses.... but turn after turn he produced horses.... yes 3 separate civs sold them to him and I had no outstanding grievances.

Not in this case since it was just me and him left on the continent and there were was no other contact. It was early in a marathon game and I had scouts on the coasts waiting to research ship building.

I have caught the game generating extra units under the fog of war before too. I once accidently moved a worker 2 spaces into the fog only to end up next to an Ai's unit, so I reloaded the game and moved the military unit that was supposed to be escorting the worker to the same spot the worker had go to through a misclick and there was no Ai unit there nor did it show up while I scouted for it over the next 10 or so turns.
 
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