Teemu Ruskeepää
Chieftain
- Joined
- Mar 20, 2008
- Messages
- 50
I have a new PC with NVIDIA GTX 580, Intel E6700 and Corsair Dominator (CMT12GX3M3A2000C9).
So I edited Carter's gigantic map on Civ4's Rise of Mankind mod to perfection. Here is the download link: http://www.2shared.com/file/w3kzOB-5/Gigantic_Carter_Earth_14_civs_.html
-Apples from Europe
-Pigs from Europe
-Rice from East Asia
-Spices from India and China
-Silk from China
-Sugar from Brazil
-Banana only from Africa
-Oil only from the places that are general knowledge, like Venezuela, the Arctic, Norwegian coast, Texas and bay of Mexico, Ocho in Russia, Baku in Russia, Arabian Peninsula
-Citron from South-America
-Coffee from South-America
-Potatoes only from Inca territory
-Uranium not on flat land but hills, and mostly in the Arctic for challenge.
-Ancient relics only on the starting spots of the Civilizations that I left out, or villages, and a surprise in the Antarctica.
-Choose from 14 Civs only. No ridiculous nations states as original tribes: Spain (exception), Celts (Ireland), Greece, China, Japan, India, Arabs, Ethiopia, Mali, Zulu, Inca, Maya, Aztek, Native America. I would have chosen better looking characters, but this came as set by Carter.
-Warm water sea life and land creatures according to the climate
-Edited some portions of map, like Norwegian fjords, passage to Alps, removed snow from warm climate mountains, added resources and better terrain to Japan, Celts, Greeks and removed some from India to balance the game. I tried it myself to see how it works. Added sweet spots such as California, the land of the three rivers (Mesopotamia) and the lush Galapagos Islands, expanded mainland Japan and added routes to the small Ice area in Antarctica and tried to improve the starting spot, of the Arabs and added silver to the Inca territory.
-I had to run the game until 5600BC as to stop the other civs from spawning, and had to remove most of the barbarian cities, created by the Barbarian world, and they now have useless settlers. Some resources are visible from the beginning, despite your techs, and you will have a little terrain explored around your starting spot. The Spanish trade routes won't work to the Chinese, because the game treats the Civs as the player's own, but otherwise the AI does work. I scanned the world builder map many times and found more and more resources in the wrong places etc. I hope you won't find any more such stupid surprises now. I had to remove the founded Civ cities and create new settler and warrior for them every time.
I wanted to create the best possible Civilization1 experience by using Civ4's technology and the best Earth map. Copy this file into the c:\users\yourname\documents\my games\bts\saves\worldbuilder and Start a new Scenario. Remember only to choose from the 14 civs I mentioned, or the game stops working. Enjoy!
http://www.corsair.com/memory-by-product-family/dominator/cmt12gx3m3a2000c9.html
So I edited Carter's gigantic map on Civ4's Rise of Mankind mod to perfection. Here is the download link: http://www.2shared.com/file/w3kzOB-5/Gigantic_Carter_Earth_14_civs_.html
-Apples from Europe
-Pigs from Europe
-Rice from East Asia
-Spices from India and China
-Silk from China
-Sugar from Brazil
-Banana only from Africa
-Oil only from the places that are general knowledge, like Venezuela, the Arctic, Norwegian coast, Texas and bay of Mexico, Ocho in Russia, Baku in Russia, Arabian Peninsula
-Citron from South-America
-Coffee from South-America
-Potatoes only from Inca territory
-Uranium not on flat land but hills, and mostly in the Arctic for challenge.
-Ancient relics only on the starting spots of the Civilizations that I left out, or villages, and a surprise in the Antarctica.
-Choose from 14 Civs only. No ridiculous nations states as original tribes: Spain (exception), Celts (Ireland), Greece, China, Japan, India, Arabs, Ethiopia, Mali, Zulu, Inca, Maya, Aztek, Native America. I would have chosen better looking characters, but this came as set by Carter.
-Warm water sea life and land creatures according to the climate
-Edited some portions of map, like Norwegian fjords, passage to Alps, removed snow from warm climate mountains, added resources and better terrain to Japan, Celts, Greeks and removed some from India to balance the game. I tried it myself to see how it works. Added sweet spots such as California, the land of the three rivers (Mesopotamia) and the lush Galapagos Islands, expanded mainland Japan and added routes to the small Ice area in Antarctica and tried to improve the starting spot, of the Arabs and added silver to the Inca territory.
-I had to run the game until 5600BC as to stop the other civs from spawning, and had to remove most of the barbarian cities, created by the Barbarian world, and they now have useless settlers. Some resources are visible from the beginning, despite your techs, and you will have a little terrain explored around your starting spot. The Spanish trade routes won't work to the Chinese, because the game treats the Civs as the player's own, but otherwise the AI does work. I scanned the world builder map many times and found more and more resources in the wrong places etc. I hope you won't find any more such stupid surprises now. I had to remove the founded Civ cities and create new settler and warrior for them every time.
I wanted to create the best possible Civilization1 experience by using Civ4's technology and the best Earth map. Copy this file into the c:\users\yourname\documents\my games\bts\saves\worldbuilder and Start a new Scenario. Remember only to choose from the 14 civs I mentioned, or the game stops working. Enjoy!
http://www.corsair.com/memory-by-product-family/dominator/cmt12gx3m3a2000c9.html